Statistical profileOnline
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
EA 222.224.192.138:28027 checked 11m ago
Connect to this server
1. Main points
Players now
1/ 40
2% full
7-day average
1
peak 6
Rank
#3,104
top 14% · #279 in EA
Last wipe
24d ago
monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 1 players on it, 2% of its 40 slots.
- Over the last seven days it averaged 1 players, with a peak of 6.
- It ranks #3,104 of all ranked servers, the top 14%, and #279 in EA, on player hours over the last seven days.
- Its current map went up 24d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 14% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Usual gap
7.6 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
50%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 4h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 4h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:53 UTC24d ago | 7 | – | running | 1 |
| Sat 3 Oct, 12:17 UTC26d ago | 1 | held half | 2.1 days | 0 |
| Sun 20 Sep, 11:27 UTC39d ago | 1 | halved by day 1 | 13 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
What the server publishes and what was recorded
| Address | 222.224.192.138:28027 |
|---|---|
| Region | EA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 5 Oct 2026, 13:53 UTC |
| Hostname | game.ikkunn53.com |
| First seen | 17 Sep 2026 |
9. Operator
Hostnameikkunn53.com
Table 5: Other servers of this operator
The busiest servers publishing a ikkunn53.com hostname
| Server | Status | Players |
|---|---|---|
| [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] | Online | 11 / 40 |
| [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] | Online | 8 / 40 |
| [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] | Online | 2 / 40 |
| [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] | Online | 0 / 40 |
| [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] | Offline | 0 / 40 |
6 servers publish a ikkunn53.com hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Japan PvE Server Tokyo This server is currently in a 24-hour run.Please join the Discord server for more information discord discord.gg/6qtWzqrkGX Rules.No attacking or harassing players.Do not spam or overload the server.
11. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 37 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 18 / 88 |
| [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 | EA · groups of 8+ · monthly · 12 on average | 14 / 100 |
| [JP]ちょっぴりHard-PvE RiSu Server | EA · groups of 8+ · monthly · 11 on average | 19 / 100 |
| 【青岩-PVE服】原倍/萌新/突袭据点 | EA · groups of 8+ · monthly · 11 on average | 19 / 200 |
| 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 | EA · groups of 16+ · monthly · 10 on average | 13 / 100 |
12. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]: what is it?
Once a month, and only with the force wipe, does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 24 days have passed since this world was made. A monthly wipe schedule is published in its tags.
On [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], what happens on wipe day?
Recent wipes drew an average peak of 3 players. The peak of the latest wipe's crowd came 46 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 1.
About the server
How reliable is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], and is it online now?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is online at the time of this release. The uptime it reports puts the last restart at about 3 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 17 September 2026.
Does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 59 server fps and a minimum of 57. Buildings, deployables and everything else in the world took the entity count to 124,425. Up to 3,273 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] based?
In Asia [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] lists itself, with its EA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 222.224.192.138:28027 it is addressed.
What version of Rust has been recorded on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Rust network protocol 2635 and build 168909 on Windows is the version [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The present count is 1 players on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], out of 40 slots. This release records a seven-day average of 1 players and a peak of 6. Over the past 48 hours the highest average fell at 10:00 UTC: 2 players.
In the rankings of Rust servers, where is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] placed?
For seven-day player hours [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is ranked #3,104 and #279 in Asia, placing it in the top 14% of all ranked servers.
Tag details
Which Rust Census filters and lists cover [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
These Rust Census lists include [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
By whom is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and 5 other servers we track publish a ikkunn53.com hostname, so one operator most likely runs them.
What is meant by each tag shown on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EA (East Asia): The server browser files this server under East Asia are the tags [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The procedural map on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is generated by the game, measures 4,000 and carries seed 130303. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
How is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] configured, and what rules does it keep?
No gather rate is given in the name of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Enter client.connect 222.224.192.138:28027 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://www.ikkunn53.com/rust is the website listed for it.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players 40 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EA | East Asia The server browser files this server under East Asia. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.