Statistical profileOnline
[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]
EA 222.224.192.138:28018 checked 10m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
2
peak 8
Rank
#2,217
top 10% · #210 in EA
Last wipe
14d ago
biweekly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 2 players, with a peak of 8.
- It ranks #2,217 of all ranked servers, the top 10%, and #210 in EA, on player hours over the last seven days.
- Its current map went up 14d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 10% of all ranked servers, top 39% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Usual gap
14 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
14
players, last three wipes
Crowd held
0%
else halves by day 9
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 3h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 23h | Thu 12 Nov, 14:47 UTC | Own schedule |
| 27d 23h | Thu 26 Nov, 14:47 UTC | Own schedule |
| 35d 3h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 23h | Thu 10 Dec, 14:47 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 17, 46 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:47 UTC14d ago | 17 | – | running | 4 |
| Fri 2 Oct, 13:17 UTC27d ago | 12 | halved by day 7 | 13.1 days | 0 |
| Thu 17 Sep, 14:50 UTC42d ago | 14 | halved by day 11 | 14.9 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]
4000 · seed 130303
Table 3: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4000 |
| Seed | 130303 |
| Custom map | Download |
8. Server characteristics
Table 4: Characteristics of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]
What the server publishes and what was recorded
| Address | 222.224.192.138:28018 |
|---|---|
| Region | EA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 14:47 UTC |
| Hostname | game.ikkunn53.com |
| First seen | 13 Sep 2026 |
9. Operator
Hostnameikkunn53.com
Table 5: Other servers of this operator
The busiest servers publishing a ikkunn53.com hostname
| Server | Status | Players |
|---|---|---|
| [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] | Online | 7 / 40 |
| [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] | Online | 5 / 40 |
| [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] | Online | 3 / 40 |
| [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] | Online | 1 / 40 |
| [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] | Offline | 0 / 40 |
6 servers publish a ikkunn53.com hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Japan PvE Server Tokyo This server is currently in a 24-hour run.Please join the Discord server for more information discord discord.gg/6qtWzqrkGX Rules.No attacking or harassing players.Do not spam or overload the server.
11. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 75 / 200 |
| [JP][PvE]mameserver初心者おいで! | EA · groups of 8+ · biweekly · 8 on average | 7 / 65 |
| JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド | EA · groups of 1000+ · 1x · biweekly · 7 on average | 4 / 123 |
| [喜相逢] PVE丨仿官原倍丨萌新养老 | EA · groups of 12+ · biweekly · 5 on average | 6 / 100 |
| [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 | EA · groups of 16+ · biweekly · 4 on average | 1 / 50 |
| 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 | EA · groups of 8+ · biweekly · 3 on average | 1 / 100 |
12. Quick answers
From the figures on this page.
Wipe records
When does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] wipe, and how often?
Too few wipes of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] are recorded to confirm its schedule, so its tag is followed by the prediction. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 14 days have passed since this world was made. The tags list a fortnightly wipe schedule.
What should you expect on wipe day at [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
Recent wipes drew an average peak of 14 players. On the latest wipe, 46 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 9.
Server record
How reliable is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], and is it online now?
At the latest check, [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] was online. About 4 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
How well does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] perform?
Average server fps over the last 48 hours was 56, with a low of 31. The world carried up to 131,792 entities, including buildings, deployables and all else. Memory use reached 3,568 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] run from?
In Asia [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] lists itself, with its EA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 222.224.192.138:28018 it is addressed.
Which Rust version is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] running?
Rust network protocol 2635 and build 168909 on Windows is the version [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] stands at 0 players from 40 slots in this release. This release records a seven-day average of 2 players and a peak of 8. Over the past 48 hours the highest average fell at 13:00 UTC: 4 players.
In the rankings of Rust servers, where is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] placed?
For seven-day player hours [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] is ranked #2,217 and #210 in Asia, placing it in the top 10% of all ranked servers.
Tags, lists
Where does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] appear among the Rust Census lists and filters?
Included in these Rust Census lists is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
By whom is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] run?
The same operator most likely runs [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] and 5 other servers we track, as all publish a ikkunn53.com hostname.
Which meanings do the tags on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EA (East Asia): East Asia is the region under which the browser lists it; rustmaps (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag are the tags [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
A custom map of size 4,000 runs on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], and its published file is available to download here.
On [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], what rules and settings are in force?
No gather rate is recorded for [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] in its name. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
You can open the console in Rust with F1 and enter client.connect 222.224.192.138:28018; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://www.ikkunn53.com/rust.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z,rustmaps
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EA | East Asia East Asia is the region under which the browser lists it. |
|---|
Other
rustmaps | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.