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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,278 players on 11,749 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Japan Tokyo - Chill PvE|JP

EA 162.222.17.4:30010 checked 10m ago

vanillamoddedcarbonpve
Release date
Next release
In five minutes (11:55 UTC)
Source
Live server queries
Server address
162.222.17.4:30010
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

33/ 100

33% full

7-day average

21

peak 64

Rank

#657

top 3% · #33 in EA

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 33 players on it, 33% of its 100 slots.
  • Over the last seven days it averaged 21 players, with a peak of 64.
  • It ranks #657 of all ranked servers, the top 3%, and #33 in EA, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Japan Tokyo - Chill PvE|JP

Players now and over time, UTC

AveragePeak
01020304013:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304013:0022:0007:0015:0001:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.5 days

between real wipes

Wipe-day peak

127

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC27d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW27d ago 127+25 queue – 0.5 days 7

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Japan Tokyo - Chill PvE|JP

5500 · seed 1337

Map of Japan Tokyo - Chill PvE|JP

Table 2: The world

As the server publishes it

MapCustom Map
Size5500
Seed1337

8. Server characteristics

Table 3: Characteristics of Japan Tokyo - Chill PvE|JP

What the server publishes and what was recorded

Address162.222.17.4:30010
RegionEA
Max players100
Group limit16 max
Wipe schedule–
Last wipe2 Oct 2026, 08:46 UTC
Hostnamepvechill.japantokyo.jp
First seen13 Sep 2026

9. Operator

Hostnamejapantokyo.jp

Table 4: Other servers of this operator

The busiest servers publishing a japantokyo.jp hostname

ServerStatusPlayers
Japan Tokyo - Vanilla PvE|JP|BeginnerOnline57 / 100
Japan Tokyo - Hard PvE|BPdrop|JPOnline16 / 100
HardOffline0

4 servers publish a japantokyo.jp hostname.

10. About this server

In its own words: the description the server publishes, unedited.

次回ワイプ予定: 11/6 18:00(サーバー停止は当日午前3時) 【基本設定】 Outpostで車両購入が可能 季節限定イベントを定期的に実施 毎日 6:00/18:00 に定期再起動 /otp でOutpostへテレポート可能 【TC関連ルール】 5日以上ログインがない拠点は自動削除対象 (TC登録している誰かがログインすれば維持可能) 【窃盗対策】 ほとんどの物にコードロック装着可 【禁止行為】 他プレイヤーの体験を害する行為は禁止 4人以下のチーム分割禁止(ロック制限回避防止) 5人以上は4人単位で分割可(例: 10人→4+4+2) 違反は運営が個別に判断・措置します 【補填・免責】 アイテム/車両の補填は基本なし(MODバグのみ検討) ヘリ/カーゴ等はサーバー再起動で消滅します データ消失の責任は負いかねます 詳細はDiscordをご確認ください

11. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average91 / 200
QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average46 / 100
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 35 on average40 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average22 / 88
[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 13 on average12 / 100
[纪元PVE] 工业|挂机|自动|死亡不掉|标点EA · groups of 8+ · 13 on average14 / 100

12. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Japan Tokyo - Chill PvE|JP: what is it?

The rhythm of Japan Tokyo - Chill PvE|JP's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 27 days 3 hours.

What should you expect on wipe day at Japan Tokyo - Chill PvE|JP?

Recent wipes drew an average peak of 127 players. 25 more were waiting in the queue when the crowd peaked 5 hours into the latest wipe.

Server record

Is Japan Tokyo - Chill PvE|JP up, and how well has it held up?

At the latest check, Japan Tokyo - Chill PvE|JP was online. About 50 minutes ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.

Does Japan Tokyo - Chill PvE|JP hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 30; the lowest reading was 24. The world carried up to 576,937 entities, including buildings, deployables and all else. Up to 15,429 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does Japan Tokyo - Chill PvE|JP run from?

Its EA tag is how Japan Tokyo - Chill PvE|JP lists itself in Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. At 162.222.17.4:30010 it is addressed.

Which Rust version is Japan Tokyo - Chill PvE|JP running?

The version in use on Japan Tokyo - Chill PvE|JP is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Japan Tokyo - Chill PvE|JP carry?

Japan Tokyo - Chill PvE|JP stands at 33 players from 100 slots in this release. This release records a seven-day average of 21 players and a peak of 64. Over the past 48 hours the highest average fell at 12:00 UTC: 35 players.

In the rankings of Rust servers, where is Japan Tokyo - Chill PvE|JP placed?

This release ranks Japan Tokyo - Chill PvE|JP at #657 for seven-day player hours, #33 in Asia, inside the top 3% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Japan Tokyo - Chill PvE|JP?

Included in these Rust Census lists is Japan Tokyo - Chill PvE|JP: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Which operator runs Japan Tokyo - Chill PvE|JP?

The same operator most likely runs Japan Tokyo - Chill PvE|JP and 3 other servers we track, as all publish a japantokyo.jp hostname.

The tags on Japan Tokyo - Chill PvE|JP: what do they indicate?

These are the tags Japan Tokyo - Chill PvE|JP publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts16 (Group limit): The limit is 16 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; EA (East Asia): In the server browser it appears under East Asia. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Japan Tokyo - Chill PvE|JP?

Size 5,500 and seed 1337: that is the procedural map on Japan Tokyo - Chill PvE|JP, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

What settings and rules have been listed for Japan Tokyo - Chill PvE|JP?

No gather rate is given in the name of Japan Tokyo - Chill PvE|JP. 16 players is the recorded group limit. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Japan Tokyo - Chill PvE|JP?

Enter client.connect 162.222.17.4:30010 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://discord.com/invite/AH7FXJ2Xet.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players Slots: 100.
ts16Group limit The limit is 16 players per team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Region

EAEast Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.