Statistical profileOffline
Hard
162.222.17.4:30031 checked 12h ago
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1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #15,318 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Hard
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.3 days
between real wipes
On rhythm
14%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:47 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:07 UTC12d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC25d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC27d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC28d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC28d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC37d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC54d ago | 1 | halved by day 2 | 17.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Hard
5500 · seed 0
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 5500 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Hard
What the server publishes and what was recorded
| Address | 162.222.17.4:30031 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 08:46 UTC |
| Hostname | pvemod.japantokyo.jp |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamejapantokyo.jp
Table 4: Other servers of this operator
The busiest servers publishing a japantokyo.jp hostname
| Server | Status | Players |
|---|---|---|
| Japan Tokyo - Vanilla PvE|JP|Beginner | Online | 57 / 100 |
| Japan Tokyo - Chill PvE|JP | Online | 35 / 100 |
| Japan Tokyo - Hard PvE|BPdrop|JP | Online | 20 / 100 |
4 servers publish a japantokyo.jp hostname.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 110 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 189 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 35 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 98 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 16 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 60 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Hard: what is it?
Hard wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 27 days 3 hours have passed since this world was made.
What should you expect on wipe day at Hard?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
Server details
How reliable is Hard, and is it online now?
The latest count records Hard as offline, last seen 12 hours ago. The uptime it reports puts the last restart at about 22 hours ago. Of the 168 hours in the last 7 full days, it was up 28 of them, or 17%. The first sighting of it by Rust Census was on 13 September 2026.
How well does Hard perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 236,189 entities, including buildings, deployables and all else. Memory use reached 8,993 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Hard?
A region is not published by Hard. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 162.222.17.4:30031 is its address.
What version of Rust has been recorded on Hard?
The version in use on Hard is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Hard carry?
At this release Hard is offline, having last been seen 12 hours ago. This release gives a seven-day average of 0 players.
How does Hard compare with other servers in the rankings?
The rank for Hard is #15,318 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Where does Hard appear among the Rust Census lists and filters?
The Rust Census lists that Hard fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which operator runs Hard?
A japantokyo.jp hostname is published by Hard and by 3 other servers we track, so the same operator most likely runs them.
Which meanings do the tags on Hard carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server are the tags Hard publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Hard?
Generated by the game, the procedural map on Hard measures 5,500. The map carries the name: Custom Map.
On Hard, what rules and settings are in force?
The name of Hard carries no gather rate. The group limit is 16 players. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
How can you connect to Hard?
You can open the console in Rust with F1 and enter client.connect 162.222.17.4:30031; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players Slots: 0. |
ts16 | Group limit Team size is capped at 16. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.