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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 67,310 players on 11,773 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Hard

162.222.17.4:30031 checked 12h ago

moddedcarbonpve
Release date
Next release
In five minutes (00:10 UTC)
Source
Live server queries
Server address
162.222.17.4:30031
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#15,318

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it.
  • It ranks #15,318 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Hard

Players now and over time, UTC

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304001:0005:0010:0014:0020:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3.3 days

between real wipes

On rhythm

14%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC27d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC28d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Hard

5500 · seed 0

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size5500
Seed–

8. Server characteristics

Table 3: Characteristics of Hard

What the server publishes and what was recorded

Address162.222.17.4:30031
Region–
Max players–
Group limit16 max
Wipe schedule–
Last wipe2 Oct 2026, 08:46 UTC
Hostnamepvemod.japantokyo.jp
First seen13 Sep 2026

9. Operator

Hostnamejapantokyo.jp

Table 4: Other servers of this operator

The busiest servers publishing a japantokyo.jp hostname

ServerStatusPlayers
Japan Tokyo - Vanilla PvE|JP|BeginnerOnline57 / 100
Japan Tokyo - Chill PvE|JPOnline35 / 100
Japan Tokyo - Hard PvE|BPdrop|JPOnline20 / 100

4 servers publish a japantokyo.jp hostname.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average110 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average189 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average35 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average98 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average16 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average60 / 100

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Hard: what is it?

Hard wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 27 days 3 hours have passed since this world was made.

What should you expect on wipe day at Hard?

The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.

Server details

How reliable is Hard, and is it online now?

The latest count records Hard as offline, last seen 12 hours ago. The uptime it reports puts the last restart at about 22 hours ago. Of the 168 hours in the last 7 full days, it was up 28 of them, or 17%. The first sighting of it by Rust Census was on 13 September 2026.

How well does Hard perform?

The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 236,189 entities, including buildings, deployables and all else. Memory use reached 8,993 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Hard?

A region is not published by Hard. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 162.222.17.4:30031 is its address.

What version of Rust has been recorded on Hard?

The version in use on Hard is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does Hard carry?

At this release Hard is offline, having last been seen 12 hours ago. This release gives a seven-day average of 0 players.

How does Hard compare with other servers in the rankings?

The rank for Hard is #15,318 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Where does Hard appear among the Rust Census lists and filters?

The Rust Census lists that Hard fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which operator runs Hard?

A japantokyo.jp hostname is published by Hard and by 3 other servers we track, so the same operator most likely runs them.

Which meanings do the tags on Hard carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server are the tags Hard publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Hard?

Generated by the game, the procedural map on Hard measures 5,500. The map carries the name: Custom Map.

On Hard, what rules and settings are in force?

The name of Hard carries no gather rate. The group limit is 16 players. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Anti-cheat is inactive: VAC, Valve's system, is off.

Join details

How can you connect to Hard?

You can open the console in Rust with F1 and enter client.connect 162.222.17.4:30031; or press Launch Rust and join on this page, and you are connected through Steam.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp0Max players Slots: 0.
ts16Group limit Team size is capped at 16.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.