Statistical profileOnline
Japan Tokyo - Vanilla PvE|JP|Beginner
EA 162.222.17.4:30000 checked 13m ago
Connect to this server
1. Main points
Players now
12/ 100
12% full
7-day average
35
peak 85
Rank
#449
top 2% · #15 in EA
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 12 players on it, 12% of its 100 slots.
- Over the last seven days it averaged 35 players, with a peak of 85.
- It ranks #449 of all ranked servers, the top 2%, and #15 in EA, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Japan Tokyo - Vanilla PvE|JP|Beginner
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.5 days
between real wipes
Wipe-day peak
201
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 201, 5 hours in, with 78 in the queue.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:44 UTC25d ago | 201+78 queue | – | running | 0 |
| Thu 1 Oct, 19:44 UTC FW26d ago | 201+78 queue | – | 0.5 days | 30 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Japan Tokyo - Vanilla PvE|JP|Beginner
What the server publishes and what was recorded
| Address | 162.222.17.4:30000 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 08:44 UTC |
| Hostname | pve.japantokyo.jp |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamejapantokyo.jp
Table 4: Other servers of this operator
The busiest servers publishing a japantokyo.jp hostname
| Server | Status | Players |
|---|---|---|
| Japan Tokyo - Chill PvE|JP | Online | 8 / 100 |
| Japan Tokyo - Hard PvE|BPdrop|JP | Online | 1 / 100 |
| Hard | Offline | 0 |
4 servers publish a japantokyo.jp hostname.
10. About this server
In its own words: the description the server publishes, unedited.
初心者向けVanilla PVEサーバーです 次回ワイプ予定: 11/6 18:00(サーバー停止は当日午前3時) キューをスキップするためのVIPがあります(要Discord確認) Bandit CampはOutpostに統合 Outpostで車両購入が可能 季節限定イベントを定期的に実施 【基本設定】 毎日 6:00/18:00 に定期再起動 ワイプから3日間は上限200人 /otp でOutpostへテレポート可能 【TC関連ルール】 5日以上ログインがない拠点は自動削除対象 (TC登録している誰かがログインすれば維持可能) 【窃盗対策】 ほとんどの物にコードロック装着可 【禁止行為】 他プレイヤーの体験を害する行為は禁止 4人以下のチーム分割禁止(ロック制限回避防止) 5人以上は4人単位で分割可(例: 10人→4+4+2) 違反は運営が個別に判断・措置します 【補填・免責】 アイテム/車両の補填は基本なし(MODバグのみ検討) ヘリ/カーゴ等はサーバー再起動で消滅します データ消失の責任は負いかねます 詳細はDiscordをご確認ください --- ENGLISH --- Vanilla PVE server for beginners Next wipe scheduled: November 6th at 6:00 PM There's a VIP option that lets you skip the queue (Check Discord) Bandit Camp merged into Outpost You can purchase vehicles at the Outpost Regular seasonal events [Basic Settings] Scheduled restarts at 6:00 AM/PM daily Player cap: 200 for 3 days after wipe /otp to teleport to Outpost [TC Rules] Bases of players inactive 5+ days are auto-deleted (If any teammate with TC auth logs in, the base remains) [Theft Prevention] Most items can be equipped with a code lock [Prohibited Actions] Actions that harm other players' experience are prohibited No splitting teams of 4 or fewer (anti-lock-bypass) 5+ players: split in groups of 4 (e.g. 10 → 4+4+2) Violations are reviewed and handled individually by admins [Compensation & Disclaimer] No compensation for items/vehicles (only MOD bugs considered) Heli/Cargo etc. despawn on server restart We are not liable for data loss Please check our Discord for more details
11. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 29 / 200 |
| [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 | EA · groups of 8+ · monthly · 36 on average | 28 / 100 |
| QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 36 on average | 34 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 21 on average | 19 / 88 |
| [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ | EA · groups of 16+ · 14 on average | 0 / 100 |
| [纪元PVE] 工业|挂机|自动|死亡不掉|标点 | EA · groups of 8+ · 13 on average | 13 / 100 |
12. Quick answers
From the figures on this page.
Wipe records
When does Japan Tokyo - Vanilla PvE|JP|Beginner wipe, and how often?
The rhythm of Japan Tokyo - Vanilla PvE|JP|Beginner's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 11 hours ago.
On Japan Tokyo - Vanilla PvE|JP|Beginner, what happens on wipe day?
The average busiest point of its recent wipes drew 201 players. 78 more were waiting in the queue when the crowd peaked 5 hours into the latest wipe.
Server record
How reliable is Japan Tokyo - Vanilla PvE|JP|Beginner, and is it online now?
At the latest check, Japan Tokyo - Vanilla PvE|JP|Beginner was online. The uptime it reports puts the last restart at about 10 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
How well does Japan Tokyo - Vanilla PvE|JP|Beginner perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world took the entity count to 440,978. The peak memory use recorded was 10,660 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Japan Tokyo - Vanilla PvE|JP|Beginner run from?
With its EA tag, Japan Tokyo - Vanilla PvE|JP|Beginner lists itself in Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. At 162.222.17.4:30000 it is addressed.
What version of Rust has been recorded on Japan Tokyo - Vanilla PvE|JP|Beginner?
This release lists Japan Tokyo - Vanilla PvE|JP|Beginner on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Japan Tokyo - Vanilla PvE|JP|Beginner?
Japan Tokyo - Vanilla PvE|JP|Beginner stands at 12 players from 100 slots in this release. This release records a seven-day average of 35 players and a peak of 85. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 66 players.
What position does Japan Tokyo - Vanilla PvE|JP|Beginner hold in the server rankings?
For seven-day player hours Japan Tokyo - Vanilla PvE|JP|Beginner is ranked #449 and #15 in Asia, placing it in the top 2% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Japan Tokyo - Vanilla PvE|JP|Beginner?
These Rust Census lists include Japan Tokyo - Vanilla PvE|JP|Beginner: Rust servers named for new players, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 25+ on average.
By whom is Japan Tokyo - Vanilla PvE|JP|Beginner run?
Japan Tokyo - Vanilla PvE|JP|Beginner and 3 other servers we track publish a japantokyo.jp hostname, so one operator most likely runs them.
What is meant by each tag shown on Japan Tokyo - Vanilla PvE|JP|Beginner?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed; EA (East Asia): The server browser files this server under East Asia are the tags Japan Tokyo - Vanilla PvE|JP|Beginner publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Japan Tokyo - Vanilla PvE|JP|Beginner?
Japan Tokyo - Vanilla PvE|JP|Beginner runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for Japan Tokyo - Vanilla PvE|JP|Beginner?
No gather rate is given in the name of Japan Tokyo - Vanilla PvE|JP|Beginner. 16 players is the recorded group limit. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Japan Tokyo - Vanilla PvE|JP|Beginner?
Enter client.connect 162.222.17.4:30000 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://discord.com/invite/AH7FXJ2Xet.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts16 | Group limit Team size is capped at 16. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
EA | East Asia The server browser files this server under East Asia. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.