Statistical profileOffline
[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing
NA 66.51.99.119:28027 checked 27d ago
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1. Main points
Players now
3/ 100
3% full
7-day average
0
peak –
Rank
#10,676
top 45% · #1371 in NA
Last wipe
55d ago
monthly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 3 players on it, 3% of its 100 slots.
- It ranks #10,676 of all ranked servers, the top 45%, and #1371 in NA, on player hours over the last seven days.
- Its current map went up 55d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Wipe-day peak
9
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 6h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:28 UTC34d ago | 9 | – | running | 5 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing
What the server publishes and what was recorded
| Address | 66.51.99.119:28027 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 30 max |
| Wipe schedule | monthly |
| Last wipe | 3 Sep 2026, 18:23 UTC |
| Hostname | evo.relicpve.com |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamerelicpve.com
Table 5: Other servers of this operator
The busiest servers publishing a relicpve.com hostname
| Server | Status | Players |
|---|---|---|
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | Online | 29 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | Online | 17 / 300 |
| [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing | Online | 4 / 100 |
4 servers publish a relicpve.com hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Jump into Relic Evo for a thrilling PvE journey where adventure and progression go hand in hand. - No player/base damage - No Decay and No Upkeep - Roaming Zombies in all areas of the map - Digital marketplace to purchase items - A leveling system with prestige capability and playtime ranks with perks that integrate with our custom questing system - Upgrading your weapons and armor at our gunsmith
11. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 25 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 15 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 58 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 9 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 9 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 4 / 200 |
12. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
A monthly force wipe is the sole occasion on which [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipes. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 55 days 18 hours. A monthly wipe schedule is published in its tags.
What should you expect on wipe day at [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Recent wipes drew an average peak of 9 players. 5 hours after the latest wipe, the crowd peaked.
About the server
How reliable is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, and is it online now?
The latest count records [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing as offline, last seen 27 days 18 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 September 2026.
In which location is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing based?
With its NA tag, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 66.51.99.119:28027 it is addressed.
On which Rust version does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing operate?
The version in use on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is Rust network protocol 2633 and build 165217 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is offline at present; its last recording was 27 days 18 hours ago.
What position does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing hold in the server rankings?
On player hours over the last seven days [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing stands at #10,676, #1,371 in North America, in the top 45% of ranked servers.
Tag details
On Rust Census, which lists and filters carry [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Included in these Rust Census lists is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count, Rust servers with zombie in the name and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who is listed as the operator of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and 3 other servers we track publish a relicpve.com hostname, so one operator most likely runs them.
The tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: what do they indicate?
Read by the game's server browser, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): No team may hold more than 30; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^r (Roleplay): Roleplay is the format here; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): North America is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The procedural map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is generated by the game, measures 4,000 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
How is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing configured, and what rules does it keep?
The name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing carries no gather rate. The group limit is 30 players. roleplay is the game mode recorded, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Enter client.connect 66.51.99.119:28027 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://relicpve.com is the website listed for it.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,^m,^r,NA,^p,gmvanilla,cs165217,ts30,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts30 | Group limit No team may hold more than 30. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^r | Roleplay Roleplay is the format here. |
|---|---|
^p | PvE There is no player combat here; the danger comes from the world. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
