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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,604 players on 11,658 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

US | For all Mankind PVE | No Raiding/Killing/Stealing

NA 104.143.3.215:28049 checked 15m ago

monthly wipes vanillamoddedoxidepve
Release date
Next release
In five minutes (04:20 UTC)
Source
Live server queries
Server address
104.143.3.215:28049
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

9/ 200

4% full

7-day average

12

peak 30

Rank

#864

top 4% · #137 in NA

Last wipe

27d ago

monthly schedule

Next wipe

7d 14h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 9 players on it, 4% of its 200 slots.
  • Over the last seven days it averaged 12 players, with a peak of 30.
  • It ranks #864 of all ranked servers, the top 4%, and #137 in NA, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on US | For all Mankind PVE | No Raiding/Killing/Stealing

Players now and over time, UTC

AveragePeak
0510152005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304005:0014:0023:0008:0017:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

Wipe-day peak

29

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 14hThu 5 Nov, 19:00 UTCForce wipe FW
35d 14hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 29 – running 5

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of US | For all Mankind PVE | No Raiding/Killing/Stealing

4250 · seed 1907757397

Map of US | For all Mankind PVE | No Raiding/Killing/Stealing

Table 3: The world

As the server publishes it

MapProcedural Map
Size4250
Seed1907757397
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of US | For all Mankind PVE | No Raiding/Killing/Stealing

What the server publishes and what was recorded

Address104.143.3.215:28049
RegionNA
Max players200
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 18:11 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

NEW PVE SERVER! Vanilla, Monthly BP/Map Wipe - Noob friendly! Solo, Duo & Quads - Alliances Allowed. Trading services/items are allowed! - NO Killing other players, including sleeping players. - NO Raiding. - NO Stealing from players, including sleeping players, their bases, horses & vehicles. We are a BRAND NEW and FRIENDLY community, come and join us! Discord - https://discord.gg/tdvc5Nb7

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average48 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average40 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average75 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average20 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average3 / 420

11. Quick answers

From the figures on this page.

Wipe details

When does US | For all Mankind PVE | No Raiding/Killing/Stealing wipe, and how often?

The force wipe is the only wipe US | For all Mankind PVE | No Raiding/Killing/Stealing takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 27 days 10 hours. A monthly wipe schedule is published in its tags.

On US | For all Mankind PVE | No Raiding/Killing/Stealing, what happens on wipe day?

The average busiest point of its recent wipes drew 29 players. On the latest wipe, 3 hours passed before the crowd peaked.

Server record

Is US | For all Mankind PVE | No Raiding/Killing/Stealing up, and how well has it held up?

At the latest check, US | For all Mankind PVE | No Raiding/Killing/Stealing was online. By its own reported uptime, it restarted about 15 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

How well does US | For all Mankind PVE | No Raiding/Killing/Stealing perform?

Average server fps over the last 48 hours was 30, with a low of 18. Buildings, deployables and everything else in the world took the entity count to 184,739. The peak memory use recorded was 6,082 MB. Players feel low fps and a rising entity count as lag.

Which location does US | For all Mankind PVE | No Raiding/Killing/Stealing run from?

Its NA tag is how US | For all Mankind PVE | No Raiding/Killing/Stealing lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 104.143.3.215:28049 it is addressed.

What version of Rust has been recorded on US | For all Mankind PVE | No Raiding/Killing/Stealing?

The version in use on US | For all Mankind PVE | No Raiding/Killing/Stealing is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on US | For all Mankind PVE | No Raiding/Killing/Stealing?

The present count is 9 players on US | For all Mankind PVE | No Raiding/Killing/Stealing, out of 200 slots. Averaged over seven days: 12 players, with a peak of 30. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 16 players.

In the rankings of Rust servers, where is US | For all Mankind PVE | No Raiding/Killing/Stealing placed?

For seven-day player hours US | For all Mankind PVE | No Raiding/Killing/Stealing is ranked #864 and #137 in North America, placing it in the top 4% of all ranked servers.

Tags, lists

Where does US | For all Mankind PVE | No Raiding/Killing/Stealing appear among the Rust Census lists and filters?

These Rust Census lists include US | For all Mankind PVE | No Raiding/Killing/Stealing: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.

Which meanings do the tags on US | For all Mankind PVE | No Raiding/Killing/Stealing carry?

These are the tags US | For all Mankind PVE | No Raiding/Killing/Stealing publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): North America is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for US | For all Mankind PVE | No Raiding/Killing/Stealing?

US | For all Mankind PVE | No Raiding/Killing/Stealing runs a procedural map of size 4,250 with seed 1907757397, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is US | For all Mankind PVE | No Raiding/Killing/Stealing configured, and what rules does it keep?

No gather rate is recorded for US | For all Mankind PVE | No Raiding/Killing/Stealing in its name. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join US | For all Mankind PVE | No Raiding/Killing/Stealing?

Enter client.connect 104.143.3.215:28049 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://discord.com/invite/NaFYt8JeFF.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp200Max players 200 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

NANorth America North America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.