Statistical profileOnline
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
NA 66.51.99.119:28015 checked 8m ago
Connect to this server
1. Main points
Players now
5/ 100
5% full
7-day average
7
peak 19
Rank
#1,169
top 5% · #171 in NA
Last wipe
6d ago
monthly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 5 players on it, 5% of its 100 slots.
- Over the last seven days it averaged 7 players, with a peak of 19.
- It ranks #1,169 of all ranked servers, the top 5%, and #171 in NA, on player hours over the last seven days.
- Its current map went up 6d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Wipe-day peak
16
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 6h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
4500 · seed 1722427781
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1722427781 |
8. Server characteristics
Table 4: Characteristics of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
What the server publishes and what was recorded
| Address | 66.51.99.119:28015 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 30 max |
| Wipe schedule | monthly |
| Last wipe | 22 Oct 2026, 18:31 UTC |
| Hostname | evo.relicpve.com |
| First seen | 1 Oct 2026 |
9. Operator
Hostnamerelicpve.com
Table 5: Other servers of this operator
The busiest servers publishing a relicpve.com hostname
| Server | Status | Players |
|---|---|---|
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | Online | 26 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | Online | 19 / 300 |
| [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing | Offline | 3 / 100 |
4 servers publish a relicpve.com hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Jump into Relic Evo for a thrilling PvE journey where adventure and progression go hand in hand. - No player/base damage - No Decay and No Upkeep - Roaming Zombies in all areas of the map - Digital marketplace to purchase items - A leveling system with prestige capability and playtime ranks with perks that integrate with our custom questing system - Upgrading your weapons and armor at our gunsmith
11. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 25 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 15 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 58 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 8 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 8 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 4 / 200 |
12. Quick answers
From the figures on this page.
Wipe records
When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe, and how often?
A monthly force wipe is the sole occasion on which [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 6 days 18 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
What should you expect on wipe day at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
An average of 16 players attended at peak across recent wipes. On the latest wipe, 46 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
At the latest check, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing was online. The uptime it reports puts the last restart at about 3 days ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 1 October 2026.
What does the performance record of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing show?
Over the last 48 hours, server fps averaged 60; the lowest reading was 59. The world carried up to 127,390 entities, including buildings, deployables and all else. Memory use reached 6,254 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run from?
Its NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 66.51.99.119:28015 it is addressed.
Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?
Rust network protocol 2635 and build 168909 on Linux is the version [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stands at 5 players from 100 slots in this release. Averaged over seven days: 7 players, with a peak of 19. Over the past 48 hours the highest average fell at 00:00 UTC: 15 players.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing compare with other servers in the rankings?
For seven-day player hours [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is ranked #1,169 and #171 in North America, placing it in the top 5% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The Rust Census lists that [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits are: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count, Rust servers with zombie in the name and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Which operator runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and by 3 other servers we track, so the same operator most likely runs them.
What is meant by each tag shown on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Read by the game's server browser, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts30 (Group limit): Team size is capped at 30; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): North America is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is generated by the game, measures 4,500 and carries seed 1722427781. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing configured, and what rules does it keep?
No gather rate is recorded for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in its name. No group exceeds 30 players. roleplay is the game mode recorded, towns, jobs and roleplay rules. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
You can open the console in Rust with F1 and enter client.connect 66.51.99.119:28015; or press Launch Rust and join on this page, and you are connected through Steam. https://relicpve.com is the website listed for it.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts30 | Group limit Team size is capped at 30. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^r | Roleplay This is a roleplay server. |
|---|---|
^p | PvE There is no player combat here; the danger comes from the world. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
