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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,864 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

64.40.8.73:28010 checked 11m ago

moddedoxide
Release date
Next release
In five minutes (03:40 UTC)
Source
Live server queries
Server address
64.40.8.73:28010
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

16/ 200

8% full

7-day average

3

peak 17

Rank

#1,699

top 8%

No wipes

resets

8 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 16 players on it, 8% of its 200 slots.
  • Over the last seven days it averaged 3 players, with a peak of 17.
  • It ranks #1,699 of all ranked servers, the top 8%, on player hours over the last seven days.
  • It makes a new world every few hours (8 this week): those are resets, not wipes.

2. Players

Figure 1: Players on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Players now and over time, UTC

AveragePeak
0510152004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608004:0013:0022:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:33 UTC18h ago – – – 5
Tue 27 Oct, 09:33 UTC1d ago – – – 4
Mon 26 Oct, 09:33 UTC2d ago – – – 2
Sun 25 Oct, 09:33 UTC3d ago – – – 1
Sat 24 Oct, 09:33 UTC4d ago – – – 1
Fri 23 Oct, 11:38 UTC5d ago – – – 0
Fri 23 Oct, 09:33 UTC5d ago – – – 0
Thu 22 Oct, 09:33 UTC6d ago – – – 3
Wed 21 Oct, 09:33 UTC7d ago – – – 1
Tue 20 Oct, 09:33 UTC8d ago – – – 2

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

3500 · seed 1337

Map of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Table 2: The world

As the server publishes it

MapPAT Map FPS+
Size3500
Seed1337

7. Server characteristics

Table 3: Characteristics of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

What the server publishes and what was recorded

Address64.40.8.73:28010
Region–
Max players200
Group limit10 max
Wipe schedule–
Last wiperesets constantly
Hostnamena.main.perfect-rust.com
First seen13 Sep 2026

8. Operator

Hostnameperfect-rust.com

Table 4: Other servers of this operator

The busiest servers publishing a perfect-rust.com hostname

ServerStatusPlayers
EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsOnline8 / 200
EU | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FOnline3 / 200
NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FOnline2 / 250

4 servers publish a perfect-rust.com hostname.

9. About this server

In its own words: the description the server publishes, unedited.

Welcome to Perfect Aim Train. We have a diverse arrangement of different events and game modes designed to help you perfect your aim. This includes Combat Arenas, where your only goal is to eliminate the enemy team on any one of our many flat or custom maps, designed to simulate real fights. With countless loadout and gun combinations, you will be able to master every weapon. Our Targets & Aimtrain bots help you perfect your aim at ANY distance, with both moving and stationary bots to train on, you can be sure youll be dominating the battlefield in no time. Free For All: fight for the most kills in our fast paced free for all game mode. With many different custom made maps to chose from, every fight feels unique If youd like to support our server, go to perfect-rust.com to donate for VIP Need Help? Join our discord! discord.gg/pat [NA] Perfect Aim Train Servers: - Main na.perfect-rust.com:28015 - Medium na-med.perfect-rust.com:28015 [EU] Perfect Aim Train Servers: - Main eu.perfect-rust.com:28015 - Medium eu.perfect-rust.com:29015

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average63 / 150
UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 5 on average35 / 150
UKN.GG - US Training Grounds - Medium IVNA · groups of 500+ · 2 on average4 / 150
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average1 / 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average0 / 50
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 222 on average108 / 500

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: what is it?

No reset on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server details

How reliable is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it online now?

At the latest check, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets was online. By its own reported uptime, it restarted about 16 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.

Does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 59; the lowest reading was 59. Buildings, deployables and everything else in the world took the entity count to 1,768. Up to 1,311 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run from?

Pointing to North America is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets's name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 64.40.8.73:28010 it is addressed.

Which Rust version is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets running?

This release lists NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

At counting time NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets recorded 16 players across 200 slots. Averaged over seven days: 3 players, with a peak of 17. The busiest hour in the last 48 hours was 02:00 UTC, with an average of 9 players.

In the rankings of Rust servers, where is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets placed?

For seven-day player hours, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is ranked #1,699, placing it in the top 8% of all ranked servers.

Lists and tags

Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear among the Rust Census lists and filters?

Included in these Rust Census lists is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, counted, Aim training servers, counted, Rust battlefield servers and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Which operator runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The same operator most likely runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and 3 other servers we track, as all publish a perfect-rust.com hostname.

Which meanings do the tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp200 (Max players): 200 slots are available; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): For aim and PvP practice, with loot provided; ^i (Battlefield): High rates and kits make this a fast PvP battlefield; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: PAT Map FPS+.

What settings and rules have been listed for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

No gather rate is given in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. 10 players is the recorded group limit. minigames & battle royale is the game mode recorded, arenas, Bedwars, parkour, battle royale. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Enter client.connect 64.40.8.73:28010 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://www.perfect-rust.com/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp200Max players 200 slots are available.
ts10Group limit Team size is capped at 10.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Gameplay

^eMinigames The format is minigames, including arenas, Bedwars and parkour.
^dCombat training For aim and PvP practice, with loot provided.
^iBattlefield High rates and kits make this a fast PvP battlefield.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.