Statistical profileOnline
[EU] Raid Simulator 2.0 (Raidsim)
64.40.9.35:28014 checked 7m ago
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1. Main points
Players now
161/ 500
32% full
7-day average
220
peak 449
Rank
#40
top 0.2%
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 161 players on it, 32% of its 500 slots.
- Over the last seven days it averaged 220 players, with a peak of 449.
- It ranks #40 of all ranked servers, the top 0.2%, on player hours over the last seven days.
- It makes a new world every few hours (9 this week): those are resets, not wipes.
2. Players
Figure 1: Players on [EU] Raid Simulator 2.0 (Raidsim)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UTC20h ago | – | – | – | 80 |
| Mon 26 Oct, 04:01 UTC1d ago | – | – | – | 83 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | 320 |
| Sun 25 Oct, 04:00 UTC2d ago | – | – | – | 124 |
| Sat 24 Oct, 04:00 UTC3d ago | – | – | – | 128 |
| Fri 23 Oct, 04:00 UTC4d ago | – | – | – | 73 |
| Thu 22 Oct, 18:04 UTC5d ago | – | – | – | 369 |
| Thu 22 Oct, 04:01 UTC5d ago | – | – | – | 118 |
| Wed 21 Oct, 04:01 UTC6d ago | – | – | – | 85 |
| Tue 20 Oct, 04:00 UTC7d ago | – | – | – | 61 |
| Mon 19 Oct, 04:00 UTC8d ago | – | – | – | 64 |
| Sun 18 Oct, 04:00 UTC9d ago | – | – | – | 83 |
| Sat 17 Oct, 04:00 UTC10d ago | – | – | – | 110 |
| Fri 16 Oct, 04:00 UTC11d ago | – | – | – | 82 |
| Thu 15 Oct, 08:35 UTC12d ago | – | – | – | 100 |
| Wed 14 Oct, 04:01 UTC13d ago | – | – | – | 98 |
| Tue 13 Oct, 04:00 UTC14d ago | – | – | – | 73 |
| Mon 12 Oct, 04:00 UTC15d ago | – | – | – | 99 |
| Sun 11 Oct, 04:00 UTC16d ago | – | – | – | 104 |
| Sat 10 Oct, 08:31 UTC17d ago | – | – | – | 184 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of [EU] Raid Simulator 2.0 (Raidsim)
4096 · seed 1337
Table 2: The world
As the server publishes it
| Map | discord.gg/raidsim |
|---|---|
| Size | 4096 |
| Seed | 1337 |
7. Server characteristics
Table 3: Characteristics of [EU] Raid Simulator 2.0 (Raidsim)
What the server publishes and what was recorded
| Address | 64.40.9.35:28014 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 100 max |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 190 on average | 130 / 300 |
| UKN.GG - EU Training Grounds - Main | EU · groups of 500+ · 55 on average | 63 / 250 |
| EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | EU · groups of 10+ · 36 on average | 17 / 200 |
| UKN.GG - EU Training Grounds - Main 2 | EU · groups of 500+ · 13 on average | 10 / 250 |
| US Hub 01 | EU · groups of 1000+ · 13 on average | 7 / 3300 |
| [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/27 | EU · groups of 100+ · 10 on average | 11 / 200 |
9. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [EU] Raid Simulator 2.0 (Raidsim)?
No reset on [EU] Raid Simulator 2.0 (Raidsim) counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
About the server
Is [EU] Raid Simulator 2.0 (Raidsim) up, and how well has it held up?
At the latest check, [EU] Raid Simulator 2.0 (Raidsim) was online. By its own reported uptime, it restarted about 18 hours ago. Of the 168 hours in the last 7 full days, it was up 144 of them, or 86%. It was first seen by Rust Census on 13 September 2026.
How well does [EU] Raid Simulator 2.0 (Raidsim) perform?
Average server fps over the last 48 hours was 98, with a low of 62. The world carried up to 336,865 entities, including buildings, deployables and all else. The peak memory use recorded was 8,734 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is [EU] Raid Simulator 2.0 (Raidsim) based?
Its name points to Europe, though [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 64.40.9.35:28014 it is addressed.
Which Rust version is [EU] Raid Simulator 2.0 (Raidsim) running?
The version in use on [EU] Raid Simulator 2.0 (Raidsim) is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does [EU] Raid Simulator 2.0 (Raidsim) carry?
At counting time [EU] Raid Simulator 2.0 (Raidsim) recorded 161 players across 500 slots. This release records a seven-day average of 220 players and a peak of 449. An average of 377 players was recorded at 17:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is [EU] Raid Simulator 2.0 (Raidsim) placed?
The rank for [EU] Raid Simulator 2.0 (Raidsim) is #40 on seven-day player hours, in the top 0.2% of ranked servers.
Tag details
Where does [EU] Raid Simulator 2.0 (Raidsim) appear among the Rust Census lists and filters?
Included in these Rust Census lists is [EU] Raid Simulator 2.0 (Raidsim): EU Rust servers: the regional count, Modded Rust servers, counted and Aim training servers, counted. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 100; Average players: 200+ on average.
The tags on [EU] Raid Simulator 2.0 (Raidsim): what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): 500 slots are available; ts100 (Group limit): No team may hold more than 100; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^e (Minigames): Minigames are the format: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags [EU] Raid Simulator 2.0 (Raidsim) publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: discord.gg/raidsim.
How is [EU] Raid Simulator 2.0 (Raidsim) configured, and what rules does it keep?
No gather rate is recorded for [EU] Raid Simulator 2.0 (Raidsim) in its name. 100 players is the recorded group limit. minigames & battle royale is the game mode recorded, arenas, Bedwars, parkour, battle royale. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join [EU] Raid Simulator 2.0 (Raidsim)?
You can open the console in Rust with F1 and enter client.connect 64.40.9.35:28014; or press Launch Rust and join on this page, and you are connected through Steam. https://raidsimulator.com is the website listed for it.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players 500 slots are available. |
ts100 | Group limit No team may hold more than 100. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^e | Minigames Minigames are the format: arenas, Bedwars, parkour and more. |
|---|---|
^d | Combat training Practice your aim and PvP here; the loot is handed to you. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.