Statistical profileOnline
[NA] Raid Simulator 2.0 (Raidsim)
208.52.152.39:28014 checked 5m ago
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1. Main points
Players now
34/ 150
23% full
7-day average
26
peak 79
Rank
#581
top 3%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 34 players on it, 23% of its 150 slots.
- Over the last seven days it averaged 26 players, with a peak of 79.
- It ranks #581 of all ranked servers, the top 3%, on player hours over the last seven days.
- It makes a new world every few hours (11 this week): those are resets, not wipes.
2. Players
Figure 1: Players on [NA] Raid Simulator 2.0 (Raidsim)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC17h ago | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC18h ago | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC3d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC6d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | 63 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of [NA] Raid Simulator 2.0 (Raidsim)
4096 · seed 1337
Table 2: The world
As the server publishes it
| Map | discord.gg/raidsim |
|---|---|
| Size | 4096 |
| Seed | 1337 |
7. Server characteristics
Table 3: Characteristics of [NA] Raid Simulator 2.0 (Raidsim)
What the server publishes and what was recorded
| Address | 208.52.152.39:28014 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 100 max |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| UKN.GG - US Training Grounds - Medium III | NA · groups of 500+ · 4 on average | 13 / 150 |
| NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | NA · groups of 10+ · 3 on average | 6 / 200 |
| UKN.GG - US Training Grounds - Medium IV | NA · groups of 500+ · 2 on average | 9 / 150 |
| Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars | NA · groups of 8+ · 2 on average | 4 / 100 |
| Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 100000+ · 1 on average | 1 / 50 |
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 220 on average | 241 / 500 |
9. Quick answers
From the figures on this page.
Wipe details
When does [NA] Raid Simulator 2.0 (Raidsim) wipe, and how often?
No reset on [NA] Raid Simulator 2.0 (Raidsim) counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server details
What does the record show for the uptime and current status of [NA] Raid Simulator 2.0 (Raidsim)?
At the latest check, [NA] Raid Simulator 2.0 (Raidsim) was online. The uptime it reports puts the last restart at about 15 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of [NA] Raid Simulator 2.0 (Raidsim) show?
The figures for the last 48 hours give an average of 100 server fps and a minimum of 99. Buildings, deployables and everything else in the world took the entity count to 246,151. Memory use reached 3,647 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for [NA] Raid Simulator 2.0 (Raidsim)?
No region tag is published by [NA] Raid Simulator 2.0 (Raidsim), but its name points to North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 208.52.152.39:28014 it is addressed.
On which Rust version does [NA] Raid Simulator 2.0 (Raidsim) operate?
Rust network protocol 2635 and build 168909 on Linux is the version [NA] Raid Simulator 2.0 (Raidsim) runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for [NA] Raid Simulator 2.0 (Raidsim)?
The present count is 34 players on [NA] Raid Simulator 2.0 (Raidsim), out of 150 slots. Averaged over seven days: 26 players, with a peak of 79. An average of 61 players was recorded at 03:00 UTC, the busiest hour of the last 48.
What position does [NA] Raid Simulator 2.0 (Raidsim) hold in the server rankings?
The rank for [NA] Raid Simulator 2.0 (Raidsim) is #581 on seven-day player hours, in the top 3% of ranked servers.
Tags, lists
Where does [NA] Raid Simulator 2.0 (Raidsim) appear among the Rust Census lists and filters?
Included in these Rust Census lists is [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, counted, Aim training servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
The tags on [NA] Raid Simulator 2.0 (Raidsim): what do they indicate?
Read by the game's server browser, [NA] Raid Simulator 2.0 (Raidsim) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): The server holds 150 slots; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^e (Minigames): Minigames are the format: arenas, Bedwars, parkour and more; ^d (Combat training): This is a training server: practise aim and PvP with loot handed to you; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for [NA] Raid Simulator 2.0 (Raidsim)?
The procedural map on [NA] Raid Simulator 2.0 (Raidsim) is generated by the game, measures 4,096 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: discord.gg/raidsim.
What settings and rules have been listed for [NA] Raid Simulator 2.0 (Raidsim)?
No gather rate is given in the name of [NA] Raid Simulator 2.0 (Raidsim). 100 players is the recorded group limit. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join [NA] Raid Simulator 2.0 (Raidsim)?
Enter client.connect 208.52.152.39:28014 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://raidsimulator.com is the website listed for it.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp150 | Max players The server holds 150 slots. |
ts100 | Group limit Team size is capped at 100. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Gameplay
^e | Minigames Minigames are the format: arenas, Bedwars, parkour and more. |
|---|---|
^d | Combat training This is a training server: practise aim and PvP with loot handed to you. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.