Statistical profileOffline
My Server Name
94.19.175.239:28015 checked 26d ago
Connect to this server
1. Main points
Players now
1/ 500
0% full
7-day average
0
peak –
Rank
#13,829
top 60%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- It ranks #13,829 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on My Server Name
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
12.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 4
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | 1 | – | running | 1 |
| Sat 19 Sep, 15:40 UTC39d ago | 1 | halved by day 4 | 12.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of My Server Name
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of My Server Name
What the server publishes and what was recorded
| Address | 94.19.175.239:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 20:35 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 4 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 5 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 0 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 2 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 2 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 32 / 500 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for My Server Name: what is it?
The rhythm of My Server Name's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 4 hours ago.
On My Server Name, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 4.
Server record
How reliable is My Server Name, and is it online now?
My Server Name is offline at the time of this release; it was last seen 26 days 15 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 19 September 2026.
Which location does My Server Name run from?
A region is not published by My Server Name. Rust Census does not look up where the machine stands; it shows where a server says it is. 94.19.175.239:28015 is its address.
On which Rust version does My Server Name operate?
Rust network protocol 2634 and build 166494 on Windows is the version My Server Name runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for My Server Name?
My Server Name is offline at present; its last recording was 26 days 15 hours ago.
How does My Server Name compare with other servers in the rankings?
For seven-day player hours, My Server Name is ranked #13,829, placing it in the top 60% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry My Server Name?
The Rust Census lists that My Server Name fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What is meant by each tag shown on My Server Name?
These are the tags My Server Name publishes for the game's server browser to read: gmhardcore (Game mode): This is hardcore, which runs on a harsher ruleset; mp500 (Max players): The server holds 500 slots; ts0 (Group limit): No team system is in use here; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for My Server Name?
My Server Name runs a procedural map, which the game generates.
On My Server Name, what rules and settings are in force?
No gather rate is given in the name of My Server Name. No group limit is published. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join My Server Name?
You can open the console in Rust with F1 and enter client.connect 94.19.175.239:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmhardcore,cs166494,ts0,^o^z
Game
gmhardcore | Game mode This is hardcore, which runs on a harsher ruleset. |
|---|---|
mp500 | Max players The server holds 500 slots. |
ts0 | Group limit No team system is in use here. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166494 | Build Game build: 166494. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.