Statistical profileOffline
CSL LiveTest
91.245.44.75:28380 checked 1d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 4
Rank
#3,887
top 18%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 4.
- It ranks #3,887 of all ranked servers, the top 18%, on player hours over the last seven days.
- It makes a new world every few hours (11 this week): those are resets, not wipes.
2. Players
Figure 1: Players on CSL LiveTest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:38 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 01:18 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 00:55 UTC2d ago | – | – | – | 1 |
| Sat 24 Oct, 16:49 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 16:20 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 16:05 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 13:18 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 13:04 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 12:58 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 06:14 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 05:07 UTC5d ago | – | – | – | 0 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of CSL LiveTest
Table 2: The world
As the server publishes it
| Map | ATLAS MINI-GAMES |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of CSL LiveTest
What the server publishes and what was recorded
| Address | 91.245.44.75:28380 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 1000 max |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 22 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 127 on average | 22 / 300 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 27 / 3300 |
| RaidLab | groups of 8+ · 20 on average | 0 / 50 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 5 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0 / 50 |
9. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on CSL LiveTest?
Neither a wipe schedule nor any counted wipes are kept by CSL LiveTest, which generates a new world every few hours.
Server record
How reliable is CSL LiveTest, and is it online now?
The latest count records CSL LiveTest as offline, last seen 25 hours ago. 118 of 120 hours on across the last 5 full days gives an uptime of 98%. It was first seen by Rust Census on 22 October 2026.
What location has been recorded for CSL LiveTest?
A region is not published by CSL LiveTest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.245.44.75:28380 is its address.
Which Rust version is CSL LiveTest running?
This release lists CSL LiveTest on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for CSL LiveTest?
At this release CSL LiveTest is offline, having last been seen 25 hours ago. This release records a seven-day average of 1 players and a peak of 4. Over the past 48 hours the highest average fell at 23:00 UTC: 1 players.
How does CSL LiveTest compare with other servers in the rankings?
The rank for CSL LiveTest is #3,887 on seven-day player hours, in the top 18% of ranked servers.
Tags, lists
Where does CSL LiveTest appear among the Rust Census lists and filters?
These Rust Census lists include CSL LiveTest: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on CSL LiveTest: what do they indicate?
These are the tags CSL LiveTest publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts1000 (Group limit): No team may hold more than 1000; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; sc1 (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What settings and rules have been listed for CSL LiveTest?
The name of CSL LiveTest carries no gather rate. 1000 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What is the way to join CSL LiveTest?
Enter client.connect 91.245.44.75:28380 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,sc1,ts1000,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts1000 | Group limit No team may hold more than 1000. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Other
sc1 | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.