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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,841 players on 11,709 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RaidLab

87.210.143.224:28015 checked 7m ago

moddedcarbon
Release date
Next release
In five minutes (10:15 UTC)
Source
Live server queries
Server address
87.210.143.224:28015
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

28

peak 201

Rank

#689

top 3%

No wipes

resets

10 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 28 players, with a peak of 201.
  • It ranks #689 of all ranked servers, the top 3%, on player hours over the last seven days.
  • It makes a new world every few hours (10 this week): those are resets, not wipes.

2. Players

Figure 1: Players on RaidLab

Players now and over time, UTC

AveragePeak
010020030040001:0011:0015:0022:0002:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep22 Oct25 Oct27 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 01:17 UTC1d ago – – – 0
Fri 23 Oct, 01:59 UTC6d ago – – – 0
Fri 23 Oct, 01:43 UTC6d ago – – – 0
Fri 23 Oct, 01:17 UTC6d ago – – – 0
Fri 23 Oct, 01:08 UTC6d ago – – – 0
Fri 23 Oct, 00:48 UTC6d ago – – – 100
Fri 23 Oct, 00:37 UTC6d ago – – – 20
Thu 22 Oct, 23:57 UTC6d ago – – – 0
Thu 22 Oct, 17:58 UTC6d ago – – – 0
Thu 22 Oct, 17:48 UTC6d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of RaidLab

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of RaidLab

What the server publishes and what was recorded

Address87.210.143.224:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen15 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
CSL | EU StagingEU · groups of 8+ · 23 on average36 / 64
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average5 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average0 / 40
Warriorsgroups of 8+ · 2 on average1 / 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0 / 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average5 / 300

9. Quick answers

From the figures on this page.

Wipe schedule

When does RaidLab wipe, and how often?

No reset on RaidLab counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server record

What does the record show for the uptime and current status of RaidLab?

RaidLab is online at the time of this release. 102 of 168 hours on across the last 7 full days gives an uptime of 61%. It was first seen by Rust Census on 15 September 2026.

In which location is RaidLab based?

No region is published by RaidLab. Rust Census does not look up where the machine stands; it shows where a server says it is. At 87.210.143.224:28015 it is addressed.

On which Rust version does RaidLab operate?

Rust network protocol 2635 and build 168909 on Windows is the version RaidLab runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on RaidLab?

The present count is 0 players on RaidLab, out of 50 slots. This release records a seven-day average of 28 players and a peak of 201. Over the past 48 hours the highest average fell at 02:00 UTC: 200 players.

How does RaidLab compare with other servers in the rankings?

The rank for RaidLab is #689 on seven-day player hours, in the top 3% of ranked servers.

Tag details

On Rust Census, which lists and filters carry RaidLab?

The Rust Census lists that RaidLab fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Average players: 25+ on average.

The tags on RaidLab: what do they indicate?

Read by the game's server browser, RaidLab publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on RaidLab?

A procedural map runs on RaidLab, generated by the game.

On RaidLab, what rules and settings are in force?

No gather rate is given in the name of RaidLab. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.

How to join

What steps are needed to join RaidLab?

Enter client.connect 87.210.143.224:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.