Statistical profileOnline
Mauri's Test Server
91.229.114.2:28031 checked 14m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#12,725
top 57%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,725 of all ranked servers, the top 57%, on player hours over the last seven days.
- It makes a new world every few hours (7 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Mauri's Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:50 UTC1d ago | – | – | – | 0 |
| Sat 24 Oct, 05:41 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 04:29 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 01:07 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:53 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 00:17 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 22:18 UTC5d ago | – | – | – | 0 |
| Wed 14 Oct, 22:41 UTC13d ago | 0 | – | 8 days | 0 |
| Sat 3 Oct, 16:39 UTC25d ago | 2 | halved by day 2 | 11.3 days | 0 |
| Thu 1 Oct, 02:43 UTC27d ago | 1 | halved by day 1 | 2.6 days | 0 |
| Tue 29 Sep, 00:08 UTC29d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Mon 28 Sep, 03:37 UTC30d ago | 1 | – | 0.9 days | 0 |
| Sat 26 Sep, 10:26 UTC32d ago | 1 | – | 1.7 days | 0 |
| Wed 23 Sep, 02:05 UTC35d ago | 1 | halved by day 1 | 3.3 days | 0 |
| Tue 22 Sep, 03:06 UTC36d ago | 1 | – | 1 days | 0 |
| Sun 20 Sep, 00:01 UTC38d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sat 19 Sep, 04:43 UTC39d ago | 1 | – | 0.8 days | 0 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Mauri's Test Server
4000 · seed 0
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4000 |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of Mauri's Test Server
What the server publishes and what was recorded
| Address | 91.229.114.2:28031 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 17 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 138 on average | 113 / 300 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 9 / 3300 |
| RaidLab | groups of 8+ · 16 on average | 0 / 50 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0 / 50 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 1 / 40 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 5 / 300 |
9. Quick answers
From the figures on this page.
Wipe records
When does Mauri's Test Server wipe, and how often?
Neither a wipe schedule nor any counted wipes are kept by Mauri's Test Server, which generates a new world every few hours.
Server details
How reliable is Mauri's Test Server, and is it online now?
This release records Mauri's Test Server as online. The uptime it reports puts the last restart at about 36 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 17 September 2026.
How well does Mauri's Test Server perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world took the entity count to 28,189. Memory use reached 1,840 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does Mauri's Test Server run from?
A region is not published by Mauri's Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.229.114.2:28031 is its address.
On which Rust version does Mauri's Test Server operate?
The version in use on Mauri's Test Server is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Mauri's Test Server carry?
The present count is 0 players on Mauri's Test Server, out of 100 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 03:00 UTC, the busiest hour of the last 48.
What position does Mauri's Test Server hold in the server rankings?
For seven-day player hours, Mauri's Test Server is ranked #12,725, placing it in the top 57% of all ranked servers.
Tags, lists
Where does Mauri's Test Server appear among the Rust Census lists and filters?
The Rust Census lists that Mauri's Test Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on Mauri's Test Server?
These are the tags Mauri's Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Mauri's Test Server?
The procedural map on Mauri's Test Server is generated by the game and measures 4,000. The name of the map is listed as: Custom Map.
On Mauri's Test Server, what rules and settings are in force?
The name of Mauri's Test Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Mauri's Test Server?
Enter client.connect 91.229.114.2:28031 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://thelastofrust.com is the website listed for it.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.