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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,078 players on 11,614 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust 6K | Procedural Map

89.197.85.94:28115 checked 12h ago

moddedoxide
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
89.197.85.94:28115
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak 2

Rank

#9,290

top 42%

No wipes

resets

8 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,290 of all ranked servers, the top 42%, on player hours over the last seven days.
  • It makes a new world every few hours (8 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Rust 6K | Procedural Map

Players now and over time, UTC

AveragePeak
00.511.5221:0015:0016:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct8 Oct13 Oct16 Oct20 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:53 UTC12h ago – – – 1
Wed 28 Oct, 16:11 UTC13h ago – – – 2
Wed 28 Oct, 15:51 UTC13h ago – – – 2
Wed 28 Oct, 15:24 UTC14h ago – – – 2
Mon 26 Oct, 15:01 UTC2d ago – – – 0
Mon 26 Oct, 12:09 UTC2d ago – – – 0
Mon 26 Oct, 11:45 UTC2d ago – – – 1
Mon 26 Oct, 11:00 UTC2d ago 2 held half 2.2 days 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Rust 6K | Procedural Map

5000 · seed 561201300

Map of Rust 6K | Procedural Map

Table 2: The world

As the server publishes it

MapProcedural Map
Size5000
Seed561201300
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of Rust 6K | Procedural Map

What the server publishes and what was recorded

Address89.197.85.94:28115
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen4 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 119 on average20 / 300
RaidLabgroups of 8+ · 26 on average200 / 50
EU Hub 01EU · groups of 1000+ · 24 on average1 / 3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average8 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average5 / 40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0 / 50

9. Quick answers

From the figures on this page.

Wipe records

When does Rust 6K | Procedural Map wipe, and how often?

Neither a wipe schedule nor any counted wipes are kept by Rust 6K | Procedural Map, which generates a new world every few hours.

Server details

What does the record show for the uptime and current status of Rust 6K | Procedural Map?

The latest count records Rust 6K | Procedural Map as offline, last seen 12 hours ago. About 5 minutes ago is when it last restarted, according to the uptime it reports. 15 of 168 hours on across the last 7 full days gives an uptime of 9%. It was first seen by Rust Census on 4 October 2026.

What does the performance record of Rust 6K | Procedural Map show?

Average server fps over the last 48 hours was 107, with a low of 107. The world carried up to 121,158 entities, including buildings, deployables and all else. Up to 2,723 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Rust 6K | Procedural Map run from?

No region is published by Rust 6K | Procedural Map. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 89.197.85.94:28115 is its address.

Which Rust version is Rust 6K | Procedural Map running?

The version in use on Rust 6K | Procedural Map is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Rust 6K | Procedural Map carry?

Rust 6K | Procedural Map is offline at present; its last recording was 12 hours ago. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is Rust 6K | Procedural Map placed?

For seven-day player hours, Rust 6K | Procedural Map is ranked #9,290, placing it in the top 42% of all ranked servers.

Tags, lists

Where does Rust 6K | Procedural Map appear among the Rust Census lists and filters?

Included in these Rust Census lists is Rust 6K | Procedural Map: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Rust 6K | Procedural Map carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Rust 6K | Procedural Map publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on Rust 6K | Procedural Map?

Size 5,000 and seed 561201300: that is the procedural map on Rust 6K | Procedural Map, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On Rust 6K | Procedural Map, what rules and settings are in force?

The name of Rust 6K | Procedural Map carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to Rust 6K | Procedural Map?

Enter client.connect 89.197.85.94:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players The server holds 20 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.