Statistical profileOnline
a Rust Server by nitrado.net
85.190.163.81:10700 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,269
top 69%
Last wipe
28d ago
no schedule published
Next wipe
6d 15h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 20 slots.
- It ranks #15,269 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on a Rust Server by nitrado.net
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:54 UTC FW28d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of a Rust Server by nitrado.net
4000 · seed 0
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of a Rust Server by nitrado.net
What the server publishes and what was recorded
| Address | 85.190.163.81:10700 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 17:54 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 22 / 100 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 1 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 1 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 19 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on a Rust Server by nitrado.net?
The force wipe is the only wipe a Rust Server by nitrado.net takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 28 days 9 hours ago.
How is wipe day run on a Rust Server by nitrado.net?
Recent wipes drew an average peak of 1 players. 38 hours after the latest wipe, the crowd peaked.
About the server
How reliable is a Rust Server by nitrado.net, and is it online now?
At the latest check, a Rust Server by nitrado.net was online. About 2 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 166 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
How well does a Rust Server by nitrado.net perform?
The figures for the last 48 hours give an average of 12 server fps and a minimum of 8. Buildings, deployables and everything else in the world took the entity count to 107,676. The peak memory use recorded was 2,063 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for a Rust Server by nitrado.net?
A region is not published by a Rust Server by nitrado.net. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 85.190.163.81:10700 is its address.
On which Rust version does a Rust Server by nitrado.net operate?
This release lists a Rust Server by nitrado.net on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on a Rust Server by nitrado.net?
At counting time a Rust Server by nitrado.net recorded 0 players across 20 slots. The seven-day average for this server is 0 players.
What position does a Rust Server by nitrado.net hold in the server rankings?
For seven-day player hours, a Rust Server by nitrado.net is ranked #15,269, placing it in the top 69% of all ranked servers.
Tag details
Where does a Rust Server by nitrado.net appear among the Rust Census lists and filters?
These Rust Census lists include a Rust Server by nitrado.net: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What is meant by each tag shown on a Rust Server by nitrado.net?
gmhardcore (Game mode): Hardcore is the mode, with its harsher ruleset; mp20 (Max players): 20 slots are available; ts0 (Group limit): The team system is off; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags a Rust Server by nitrado.net publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for a Rust Server by nitrado.net?
Generated by the game, the procedural map on a Rust Server by nitrado.net measures 4,000.
What settings and rules have been listed for a Rust Server by nitrado.net?
No gather rate is given in the name of a Rust Server by nitrado.net. No group limit is published. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join a Rust Server by nitrado.net?
Enter client.connect 85.190.163.81:10700 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore | Game mode Hardcore is the mode, with its harsher ruleset. |
|---|---|
mp20 | Max players 20 slots are available. |
ts0 | Group limit The team system is off. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
