Statistical profileOnline
Penguin Paradise
212.192.28.174:28019 checked 12m ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 3
Rank
#6,028
top 27%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #6,028 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Penguin Paradise
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
13.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 08:20 UTC5d ago | 3 | – | running | 2 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2 | held half | 22.6 days | 1 |
| Sat 26 Sep, 23:47 UTC32d ago | 2 | held half | 4.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Penguin Paradise
6000 · seed 0
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Penguin Paradise
What the server publishes and what was recorded
| Address | 212.192.28.174:28019 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:46 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 3 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 4 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 1 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 105 / 500 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Penguin Paradise?
Penguin Paradise wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 13 hours.
On Penguin Paradise, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 41 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
What does the record show for the uptime and current status of Penguin Paradise?
This release records Penguin Paradise as online. About 3 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 17 September 2026.
What does the performance record of Penguin Paradise show?
The figures for the last 48 hours give an average of 92 server fps and a minimum of 48. Buildings, deployables and everything else in the world took the entity count to 425,027. Up to 6,181 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Penguin Paradise based?
A region is not published by Penguin Paradise. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 212.192.28.174:28019 it is addressed.
What version of Rust has been recorded on Penguin Paradise?
This release lists Penguin Paradise on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Penguin Paradise?
The present count is 0 players on Penguin Paradise, out of 20 slots. Averaged over seven days: 0 players, with a peak of 3. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 2 players.
How does Penguin Paradise compare with other servers in the rankings?
The rank for Penguin Paradise is #6,028 on seven-day player hours, in the top 27% of ranked servers.
Tag details
Where does Penguin Paradise appear among the Rust Census lists and filters?
Included in these Rust Census lists is Penguin Paradise: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Carbon ^y.
What is meant by each tag shown on Penguin Paradise?
These are the tags Penguin Paradise publishes for the game's server browser to read: gmhardcore (Game mode): Hardcore is the mode, with its harsher ruleset; mp20 (Max players): The server holds 20 slots; ts0 (Group limit): No team system is in use here; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^h (Hardcore): Hardcore mode, as Facepunch ships it: fewer helpers and a harsher survival; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Penguin Paradise?
The procedural map on Penguin Paradise is generated by the game and measures 6,000.
What settings and rules have been listed for Penguin Paradise?
No gather rate is recorded for Penguin Paradise in its name. No group limit is published. It runs hardcore, Facepunch's hardest mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Penguin Paradise?
You can open the console in Rust with F1 and enter client.connect 212.192.28.174:28019; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,^z,^y,^h,gmhardcore,cs168909,ts0
Game
gmhardcore | Game mode Hardcore is the mode, with its harsher ruleset. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts0 | Group limit No team system is in use here. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Difficulty
^h | Hardcore Hardcore mode, as Facepunch ships it: fewer helpers and a harsher survival. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.