Statistical profileOnline
rustsc client test
203.149.74.189:29010 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
No wipes
resets
35 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
- It makes a new world every few hours (35 this week): those are resets, not wipes.
2. Players
Figure 1: Players on rustsc client test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 08:33 UTC46m ago | – | – | – | 0 |
| Thu 29 Oct, 00:04 UTC9h ago | – | – | – | 0 |
| Wed 28 Oct, 21:54 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 21:42 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 21:37 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 21:32 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 21:21 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 21:12 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 14:32 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 14:17 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 10:33 UTC22h ago | – | – | – | 0 |
| Wed 28 Oct, 09:40 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 06:47 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 06:34 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 06:00 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 05:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 23:09 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 22:39 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 18:05 UTC1d ago | – | – | – | 0 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of rustsc client test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of rustsc client test
What the server publishes and what was recorded
| Address | 203.149.74.189:29010 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 21 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RaidLab | groups of 8+ · 28 on average | 0 / 50 |
| CSL | EU Staging | EU · groups of 8+ · 23 on average | 4 / 64 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 2 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 1 / 100 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0 / 50 |
9. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for rustsc client test: what is it?
Neither a wipe schedule nor any counted wipes are kept by rustsc client test, which generates a new world every few hours.
About the server
Is rustsc client test up, and how well has it held up?
This release records rustsc client test as online. Of the 168 hours in the last 7 full days, it was up 31 of them, or 18%. First recorded by Rust Census on 21 October 2026.
What location has been recorded for rustsc client test?
A region is not published by rustsc client test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 203.149.74.189:29010 it is addressed.
What version of Rust has been recorded on rustsc client test?
This release lists rustsc client test on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does rustsc client test carry?
At counting time rustsc client test recorded 0 players across 10 slots. This release gives a seven-day average of 0 players.
How does rustsc client test compare with other servers in the rankings?
For seven-day player hours, rustsc client test is ranked #15,335, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry rustsc client test?
The Rust Census lists that rustsc client test fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on rustsc client test carry?
These are the tags rustsc client test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for rustsc client test?
The game generates the procedural map on rustsc client test.
What settings and rules have been listed for rustsc client test?
No gather rate is given in the name of rustsc client test. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to rustsc client test?
You can open the console in Rust with F1 and enter client.connect 203.149.74.189:29010; or press Launch Rust and join on this page, and you are connected through Steam.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.