Statistical profileOnline
A.Server.Test
202.36.95.176:23236 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#6,413
top 29%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,413 of all ranked servers, the top 29%, on player hours over the last seven days.
- It makes a new world every few hours (7 this week): those are resets, not wipes.
2. Players
Figure 1: Players on A.Server.Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of A.Server.Test
What the server publishes and what was recorded
| Address | 202.36.95.176:23236 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 22 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 121 on average | 62 / 300 |
| RaidLab | groups of 8+ · 24 on average | 0 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 0 / 3300 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 3 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 1 / 40 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0 / 50 |
9. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on A.Server.Test?
No reset on A.Server.Test counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server details
How reliable is A.Server.Test, and is it online now?
A.Server.Test is online at the time of this release. The uptime it reports puts the last restart at about 3 hours ago. 143 of 144 hours on across the last 6 full days gives an uptime of 99%. It was first seen by Rust Census on 22 October 2026.
How well does A.Server.Test perform?
Over the last 48 hours, server fps averaged 206; the lowest reading was 124. Buildings, deployables and everything else in the world took the entity count to 48,516. Memory use reached 3,454 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does A.Server.Test run from?
No region is published by A.Server.Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 202.36.95.176:23236 it is addressed.
On which Rust version does A.Server.Test operate?
This release lists A.Server.Test on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does A.Server.Test carry?
At counting time A.Server.Test recorded 0 players across 40 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 15:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is A.Server.Test placed?
For seven-day player hours, A.Server.Test is ranked #6,413, placing it in the top 29% of all ranked servers.
Tags, lists
Where does A.Server.Test appear among the Rust Census lists and filters?
The Rust Census lists that A.Server.Test fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on A.Server.Test?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags A.Server.Test publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for A.Server.Test?
Size 2,500 and seed 45000: that is the procedural map on A.Server.Test, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
How is A.Server.Test configured, and what rules does it keep?
No gather rate is given in the name of A.Server.Test. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join A.Server.Test?
Enter client.connect 202.36.95.176:23236 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.