Statistical profileOnline
VeecaMC-Private
185.180.2.44:28685 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 30
0% full
7-day average
0
peak 3
Rank
#7,083
top 32%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 30 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #7,083 of all ranked servers, the top 32%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on VeecaMC-Private
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
67%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:32 UTC3d ago | 2 | – | running | 0 |
| Wed 21 Oct, 17:01 UTC7d ago | 2 | held half | 3.9 days | 2 |
| Sun 11 Oct, 14:35 UTC17d ago | 2 | held half | 10.1 days | 0 |
| Tue 6 Oct, 16:30 UTC22d ago | 1 | halved by day 1 | 4.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of VeecaMC-Private
4000 · seed 0
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4000 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of VeecaMC-Private
What the server publishes and what was recorded
| Address | 185.180.2.44:28685 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 15:32 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 5 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 3 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 0 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 43 / 500 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does VeecaMC-Private wipe, and how often?
No next wipe can be predicted for VeecaMC-Private, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 3 days 13 hours ago.
What should you expect on wipe day at VeecaMC-Private?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 17 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 67% of cases. The fall below half came by day 1 in those cases where it did not hold.
Server details
Is VeecaMC-Private up, and how well has it held up?
This release records VeecaMC-Private as online. By its own reported uptime, it restarted about 23 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of VeecaMC-Private show?
Average server fps over the last 48 hours was 22, with a low of 19. Buildings, deployables and everything else in the world took the entity count to 100,733. Up to 3,372 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for VeecaMC-Private?
No region is given by VeecaMC-Private. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.180.2.44:28685 is its address.
What version of Rust has been recorded on VeecaMC-Private?
This release lists VeecaMC-Private on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for VeecaMC-Private?
VeecaMC-Private stands at 0 players from 30 slots in this release. This release records a seven-day average of 0 players and a peak of 3. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is VeecaMC-Private placed?
The rank for VeecaMC-Private is #7,083 on seven-day player hours, in the top 32% of ranked servers.
Tag details
Where does VeecaMC-Private appear among the Rust Census lists and filters?
These Rust Census lists include VeecaMC-Private: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
What is meant by each tag shown on VeecaMC-Private?
These are the tags VeecaMC-Private publishes for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset applies: hardcore; mp30 (Max players): 30 slots are available; ts0 (Group limit): Teams are disabled on this server; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for VeecaMC-Private?
Generated by the game, the procedural map on VeecaMC-Private measures 4,000. Recorded under map name: Custom Map.
What settings and rules have been listed for VeecaMC-Private?
No gather rate is given in the name of VeecaMC-Private. Group limits are not published here. It runs hardcore, Facepunch's hardest mode. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join VeecaMC-Private?
Enter client.connect 185.180.2.44:28685 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore | Game mode A harsher ruleset applies: hardcore. |
|---|---|
mp30 | Max players 30 slots are available. |
ts0 | Group limit Teams are disabled on this server. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.