Statistical profileOffline
#测试服务器
EA 16.106.40.130:28417 checked 5d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,269
top 68% · #472 in EA
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,269 of all ranked servers, the top 68%, and #472 in EA, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on #测试服务器
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of #测试服务器
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of #测试服务器
What the server publishes and what was recorded
| Address | 16.106.40.130:28417 |
|---|---|
| Region | EA |
| Max players | 50 |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 02:30 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 27 / 200 |
| QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 34 / 100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 34 on average | 23 / 100 |
| Japan Tokyo - Vanilla PvE|JP|Beginner | EA · groups of 16+ · 33 on average | 9 / 100 |
| Japan Tokyo - Chill PvE|JP | EA · groups of 16+ · 21 on average | 7 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 15 / 88 |
10. Quick answers
From the figures on this page.
Wipe records
When does #测试服务器 wipe, and how often?
The rhythm of #测试服务器's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 10 days 17 hours ago.
About the server
What does the record show for the uptime and current status of #测试服务器?
Last seen 5 days 22 hours ago, #测试服务器 is offline in this release. 0 of 120 hours on across the last 5 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 23 October 2026.
What location has been recorded for #测试服务器?
With its EA tag, #测试服务器 lists itself in Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 16.106.40.130:28417 it is addressed.
Which Rust version is #测试服务器 running?
This release lists #测试服务器 on Rust network protocol 2634 and build 167781, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on #测试服务器?
At this release #测试服务器 is offline, having last been seen 5 days 22 hours ago. The seven-day average for this server is 0 players.
How does #测试服务器 compare with other servers in the rankings?
For seven-day player hours #测试服务器 is ranked #15,269 and #472 in Asia, placing it in the top 68% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry #测试服务器?
The Rust Census lists that #测试服务器 fits are: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on #测试服务器: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts16 (Group limit): No team may hold more than 16; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; EA (East Asia): East Asia is the region under which the browser lists it are the tags #测试服务器 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for #测试服务器?
#测试服务器 runs a procedural map, which the game generates.
How is #测试服务器 configured, and what rules does it keep?
No gather rate is recorded for #测试服务器 in its name. 16 players is the recorded group limit. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is disabled.
Connecting
What steps are needed to join #测试服务器?
You can open the console in Rust with F1 and enter client.connect 16.106.40.130:28417; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^v,EA,^p,gmrust,cs167781,ts16,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts16 | Group limit No team may hold more than 16. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EA | East Asia East Asia is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.