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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,824 players on 11,604 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Long Hours

157.85.91.42:28015 checked 11m ago

teams off moddedoxidehardcore
Release date
Next release
In five minutes (06:00 UTC)
Source
Live server queries
Server address
157.85.91.42:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#12,609

top 57%

Last wipe

5d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,609 of all ranked servers, the top 57%, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on Long Hours

Players now and over time, UTC

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510007:0016:0001:0010:0019:0004:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:20 UTC5d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Long Hours

6000 · seed 0

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size6000
Seed–

8. Server characteristics

Table 3: Characteristics of Long Hours

What the server publishes and what was recorded

Address157.85.91.42:28015
Region–
Max players50
Group limitteams off
Wipe schedule–
Last wipe22 Oct 2026, 08:50 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Hardcore Vanilla gather rate Biggest procedural maps, Long days 30 min night Stacks on resources and ammo Salvaged hammer = remove tool Scientists drop weapons & attachments No wear on weapons and attachments No decay on vehicles when garaged Admin is extremly good looking and doesnt get mad if defeated Hellacious torture will be wished upon cheaters and there families

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 8 on average5 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average2 / 50
Alone & AfraidOC · no group limit · biweekly · 2 on average1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average0 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0 / 100
ShockRust | Blue | NoLimitno group limit · 157 on average75 / 500

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Long Hours?

The rhythm of Long Hours's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 21 hours have passed since this world was made.

On Long Hours, what happens on wipe day?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked.

Server record

Is Long Hours up, and how well has it held up?

This release records Long Hours as online. By its own reported uptime, it restarted about 5 days 18 hours ago. A total of 136 of 168 hours were up over 7 full days, which is 81% of the time. First recorded by Rust Census on 13 September 2026.

How well does Long Hours perform?

Over the last 48 hours, server fps averaged 74; the lowest reading was 61. The world carried up to 200,254 entities, including buildings, deployables and all else. The peak memory use recorded was 9,049 MB. Players feel low fps and a rising entity count as lag.

Which location does Long Hours run from?

No region is given by Long Hours. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 157.85.91.42:28015 it is addressed.

Which Rust version is Long Hours running?

Rust network protocol 2634 and build 167781 on Linux is the version Long Hours runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Long Hours carry?

Long Hours stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is Long Hours placed?

The rank for Long Hours is #12,609 on seven-day player hours, in the top 57% of ranked servers.

Lists and tags

Where does Long Hours appear among the Rust Census lists and filters?

Included in these Rust Census lists is Long Hours: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Which meanings do the tags on Long Hours carry?

gmhardcore (Game mode): A harsher ruleset applies: hardcore; mp50 (Max players): Slots: 50; ts0 (Group limit): Teams are disabled on this server; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Long Hours publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Long Hours?

Size 6,000: that is the procedural map on Long Hours, generated by the game.

How is Long Hours configured, and what rules does it keep?

No gather rate is recorded for Long Hours in its name. No group limit is published. It runs hardcore, Facepunch's hardest mode. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Long Hours?

Enter client.connect 157.85.91.42:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcoreGame mode A harsher ruleset applies: hardcore.
mp50Max players Slots: 50.
ts0Group limit Teams are disabled on this server.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.