Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,855 players on 11,686 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

PureGaming

157.85.86.168:20340 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (03:15 UTC)
Source
Live server queries
Server address
157.85.86.168:20340
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 1

Rank

#5,249

top 24%

No wipes

resets

5 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #5,249 of all ranked servers, the top 24%, on player hours over the last seven days.
  • It makes a new world every few hours (5 this week): those are resets, not wipes.

2. Players

Figure 1: Players on PureGaming

Players now and over time, UTC

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040004:0013:0022:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:35 UTC1d ago – – – 1
Tue 27 Oct, 23:27 UTC1d ago – – – 0
Mon 26 Oct, 22:18 UTC2d ago – – – 1
Mon 26 Oct, 22:06 UTC2d ago – – – 0
Mon 26 Oct, 21:22 UTC2d ago – – – 1
Wed 14 Oct, 17:13 UTC14d ago 1 held half 12.2 days 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of PureGaming

3000 · seed 68

Map of PureGaming

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed68
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of PureGaming

What the server publishes and what was recorded

Address157.85.86.168:20340
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen14 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 121 on average62 / 300
RaidLabgroups of 8+ · 24 on average200 / 50
EU Hub 01EU · groups of 1000+ · 24 on average3 / 3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average2 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average1 / 40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0 / 50

9. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on PureGaming?

Neither a wipe schedule nor any counted wipes are kept by PureGaming, which generates a new world every few hours.

Server details

What does the record show for the uptime and current status of PureGaming?

PureGaming is online at the time of this release. By its own reported uptime, it restarted about 2 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 14 October 2026.

What does the performance record of PureGaming show?

Over the last 48 hours, server fps averaged 199; the lowest reading was 129. The world carried up to 47,892 entities, including buildings, deployables and all else. Up to 3,550 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does PureGaming run from?

A region is not published by PureGaming. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.86.168:20340 is its address.

Which Rust version is PureGaming running?

Rust network protocol 2635 and build 168909 on Linux is the version PureGaming runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for PureGaming?

PureGaming stands at 0 players from 5 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.

What position does PureGaming hold in the server rankings?

For seven-day player hours, PureGaming is ranked #5,249, placing it in the top 24% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry PureGaming?

Included in these Rust Census lists is PureGaming: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on PureGaming: what do they indicate?

Read by the game's server browser, PureGaming publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for PureGaming?

Size 3,000 and seed 68: that is the procedural map on PureGaming, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is PureGaming configured, and what rules does it keep?

No gather rate is recorded for PureGaming in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join PureGaming?

Enter client.connect 157.85.86.168:20340 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players Slots: 5.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.