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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,993 players on 11,617 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

MainTest

EA 14.13.64.130:28015 checked 14d ago

moddedcarbonpve
Release date
Next release
In five minutes (12:40 UTC)
Source
Live server queries
Server address
14.13.64.130:28015
First recorded
25 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 100

1% full

7-day average

0

peak –

Rank

#12,986

top 60% · #466 in EA

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
  • It ranks #12,986 of all ranked servers, the top 60%, and #466 in EA, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on MainTest

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct11 Oct16 Oct21 Oct

Top 60% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:01 UTC25d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of MainTest

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of MainTest

What the server publishes and what was recorded

Address14.13.64.130:28015
RegionEA
Max players100
Group limit16 max
Wipe schedule–
Last wipe3 Oct 2026, 13:01 UTC
Hostname–
First seen25 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average57 / 200
QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average44 / 100
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 35 on average39 / 100
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 34 on average27 / 100
Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average18 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average18 / 88

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on MainTest?

With too few wipes of MainTest on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 17 hours ago.

On MainTest, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

Is MainTest up, and how well has it held up?

Last seen 14 days 18 hours ago, MainTest is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 25 September 2026.

What location has been recorded for MainTest?

With its EA tag, MainTest lists itself in Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 14.13.64.130:28015 is its address.

What version of Rust has been recorded on MainTest?

This release lists MainTest on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on MainTest?

At this release MainTest is offline, having last been seen 14 days 18 hours ago.

In the rankings of Rust servers, where is MainTest placed?

On player hours over the last seven days MainTest stands at #12,986, #466 in Asia, in the top 60% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry MainTest?

These Rust Census lists include MainTest: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on MainTest carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts16 (Group limit): Team size is capped at 16; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; EA (East Asia): In the server browser it appears under East Asia are the tags MainTest publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for MainTest?

The game generates the procedural map on MainTest.

How is MainTest configured, and what rules does it keep?

No gather rate is recorded for MainTest in its name. The group limit is 16 players. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to MainTest?

Enter client.connect 14.13.64.130:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,EA,^z,^y,^p,gmrust,cs166652,ts16

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts16Group limit Team size is capped at 16.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build Build 166652 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Region

EAEast Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.