Statistical profileOffline
MainTest
EA 14.13.64.130:28015 checked 14d ago
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1. Main points
Players now
1/ 100
1% full
7-day average
0
peak –
Rank
#12,986
top 60% · #466 in EA
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
- It ranks #12,986 of all ranked servers, the top 60%, and #466 in EA, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on MainTest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:01 UTC25d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of MainTest
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of MainTest
What the server publishes and what was recorded
| Address | 14.13.64.130:28015 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 13:01 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 57 / 200 |
| QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 44 / 100 |
| [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 | EA · groups of 8+ · monthly · 35 on average | 39 / 100 |
| Japan Tokyo - Vanilla PvE|JP|Beginner | EA · groups of 16+ · 34 on average | 27 / 100 |
| Japan Tokyo - Chill PvE|JP | EA · groups of 16+ · 21 on average | 18 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 18 / 88 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on MainTest?
With too few wipes of MainTest on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 17 hours ago.
On MainTest, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
Is MainTest up, and how well has it held up?
Last seen 14 days 18 hours ago, MainTest is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 25 September 2026.
What location has been recorded for MainTest?
With its EA tag, MainTest lists itself in Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 14.13.64.130:28015 is its address.
What version of Rust has been recorded on MainTest?
This release lists MainTest on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on MainTest?
At this release MainTest is offline, having last been seen 14 days 18 hours ago.
In the rankings of Rust servers, where is MainTest placed?
On player hours over the last seven days MainTest stands at #12,986, #466 in Asia, in the top 60% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry MainTest?
These Rust Census lists include MainTest: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on MainTest carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts16 (Group limit): Team size is capped at 16; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; EA (East Asia): In the server browser it appears under East Asia are the tags MainTest publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for MainTest?
The game generates the procedural map on MainTest.
How is MainTest configured, and what rules does it keep?
No gather rate is recorded for MainTest in its name. The group limit is 16 players. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to MainTest?
Enter client.connect 14.13.64.130:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,EA,^z,^y,^p,gmrust,cs166652,ts16
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts16 | Group limit Team size is capped at 16. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
EA | East Asia In the server browser it appears under East Asia. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.