Statistical profileOffline
State of Flux | Test Server
OC 125.236.230.198:28038 checked 21h ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#10,328
top 46% · #161 in OC
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,328 of all ranked servers, the top 46%, and #161 in OC, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on State of Flux | Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers, top 75% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:04 UTC2d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of State of Flux | Test Server
What the server publishes and what was recorded
| Address | 125.236.230.198:28038 |
|---|---|
| Region | OC |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 07:04 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 35 on average | 37 / 2000 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 13 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 9 on average | 8 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 7 on average | 7 / 100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 7 / 30 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 0 / 50 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for State of Flux | Test Server: what is it?
The rhythm of State of Flux | Test Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 2 days 19 hours ago.
How is wipe day run on State of Flux | Test Server?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
How reliable is State of Flux | Test Server, and is it online now?
State of Flux | Test Server is offline at the time of this release; it was last seen 21 hours ago. By its own reported uptime, it restarted about 45 hours ago. 59 of 168 hours on across the last 7 full days gives an uptime of 35%. It was first seen by Rust Census on 4 October 2026.
Does State of Flux | Test Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 167,791. Up to 5,760 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for State of Flux | Test Server?
In Oceania State of Flux | Test Server lists itself, with its OC tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 125.236.230.198:28038 it is addressed.
What version of Rust has been recorded on State of Flux | Test Server?
Rust network protocol 2635 and build 168909 on Linux is the version State of Flux | Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on State of Flux | Test Server?
State of Flux | Test Server is offline at present; its last recording was 21 hours ago. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is State of Flux | Test Server placed?
This release ranks State of Flux | Test Server at #10,328 for seven-day player hours, #161 in Oceania, inside the top 46% of ranked servers.
Lists and tags
Where does State of Flux | Test Server appear among the Rust Census lists and filters?
The Rust Census lists that State of Flux | Test Server fits are: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on State of Flux | Test Server?
Read by the game's server browser, State of Flux | Test Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server; OC (Oceania): In the server browser it appears under Oceania. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on State of Flux | Test Server?
Size 5,000 and seed 2147483647: that is the procedural map on State of Flux | Test Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Test Server.
On State of Flux | Test Server, what rules and settings are in force?
No gather rate is given in the name of State of Flux | Test Server. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join State of Flux | Test Server?
Enter client.connect 125.236.230.198:28038 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://sofgame.zone is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,OC,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Region
OC | Oceania In the server browser it appears under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
