Statistical profileOnline
[SEA] morroc101
124.120.156.147:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 350
0% full
7-day average
1
peak 3
Rank
#7,260
top 33%
No wipes
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 350 slots.
- Over the last seven days it averaged 1 players, with a peak of 3.
- It ranks #7,260 of all ranked servers, the top 33%, on player hours over the last seven days.
- It makes a new world every few hours (13 this week): those are resets, not wipes.
2. Players
Figure 1: Players on [SEA] morroc101
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 09:53 UTC26m ago | – | – | – | 1 |
| Tue 27 Oct, 20:34 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 17:19 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 16:12 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 13:50 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 13:40 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 13:23 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 12:58 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 12:48 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 12:02 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 09:18 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:52 UTC2d ago | – | – | – | 1 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of [SEA] morroc101
3500 · seed 1906473059
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1906473059 |
7. Server characteristics
Table 3: Characteristics of [SEA] morroc101
What the server publishes and what was recorded
| Address | 124.120.156.147:28015 |
|---|---|
| Region | – |
| Max players | 350 |
| Group limit | 12 max |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 27 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RaidLab | groups of 8+ · 28 on average | 0 / 50 |
| CSL | EU Staging | EU · groups of 8+ · 23 on average | 36 / 64 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 5 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 1 / 100 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0 / 50 |
9. Quick answers
From the figures on this page.
Wipe details
When does [SEA] morroc101 wipe, and how often?
No reset on [SEA] morroc101 counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
About the server
Is [SEA] morroc101 up, and how well has it held up?
This release records [SEA] morroc101 as online. By its own reported uptime, it restarted about 57 minutes ago. 6 of 24 hours on over the last 1 full day gives an uptime of 25%. It was first seen by Rust Census on 27 October 2026.
Does [SEA] morroc101 hold a steady frame rate and connection?
Average server fps over the last 48 hours was 229, with a low of 188. The world carried up to 103,977 entities, including buildings, deployables and all else. Up to 2,691 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is [SEA] morroc101 based?
No region tag is published by [SEA] morroc101, but its name points to Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 124.120.156.147:28015 is its address.
What version of Rust has been recorded on [SEA] morroc101?
Rust network protocol 2635 and build 168909 on Windows is the version [SEA] morroc101 runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on [SEA] morroc101?
The present count is 0 players on [SEA] morroc101, out of 350 slots. This release records a seven-day average of 1 players and a peak of 3. Over the past 48 hours the highest average fell at 11:00 UTC: 1 players.
In the rankings of Rust servers, where is [SEA] morroc101 placed?
The rank for [SEA] morroc101 is #7,260 on seven-day player hours, in the top 33% of ranked servers.
Tag details
On Rust Census, which lists and filters carry [SEA] morroc101?
These Rust Census lists include [SEA] morroc101: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on [SEA] morroc101: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp350 (Max players): 350 slots are available; ts12 (Group limit): The limit is 12 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags [SEA] morroc101 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on [SEA] morroc101?
The procedural map on [SEA] morroc101 is generated by the game, measures 3,500 and carries seed 1906473059. Because one size and seed give one map, RustMaps can display it from this page.
How is [SEA] morroc101 configured, and what rules does it keep?
No gather rate is given in the name of [SEA] morroc101. The group limit is 12 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join [SEA] morroc101?
Enter client.connect 124.120.156.147:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp350,ptrak,$r?,v2635,gmrust,cs168909,ts12,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp350 | Max players 350 slots are available. |
ts12 | Group limit The limit is 12 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.