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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,841 players on 11,709 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[SEA] morroc101

124.120.156.147:28015 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (10:15 UTC)
Source
Live server queries
Server address
124.120.156.147:28015
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 350

0% full

7-day average

1

peak 3

Rank

#7,260

top 33%

No wipes

resets

13 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 350 slots.
  • Over the last seven days it averaged 1 players, with a peak of 3.
  • It ranks #7,260 of all ranked servers, the top 33%, on player hours over the last seven days.
  • It makes a new world every few hours (13 this week): those are resets, not wipes.

2. Players

Figure 1: Players on [SEA] morroc101

Players now and over time, UTC

AveragePeak
00.511.5211:0014:0018:0021:0017:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040011:0014:0018:0021:0017:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 09:53 UTC26m ago – – – 1
Tue 27 Oct, 20:34 UTC1d ago – – – 0
Tue 27 Oct, 17:19 UTC1d ago – – – 1
Tue 27 Oct, 16:12 UTC1d ago – – – 1
Tue 27 Oct, 13:50 UTC1d ago – – – 1
Tue 27 Oct, 13:40 UTC1d ago – – – 1
Tue 27 Oct, 13:23 UTC1d ago – – – 1
Tue 27 Oct, 12:58 UTC1d ago – – – 0
Tue 27 Oct, 12:48 UTC1d ago – – – 1
Tue 27 Oct, 12:38 UTC1d ago – – – 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of [SEA] morroc101

3500 · seed 1906473059

Map of [SEA] morroc101

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1906473059
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of [SEA] morroc101

What the server publishes and what was recorded

Address124.120.156.147:28015
Region–
Max players350
Group limit12 max
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen27 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RaidLabgroups of 8+ · 28 on average0 / 50
CSL | EU StagingEU · groups of 8+ · 23 on average36 / 64
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average5 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average0 / 40
Warriorsgroups of 8+ · 2 on average1 / 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0 / 50

9. Quick answers

From the figures on this page.

Wipe details

When does [SEA] morroc101 wipe, and how often?

No reset on [SEA] morroc101 counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

About the server

Is [SEA] morroc101 up, and how well has it held up?

This release records [SEA] morroc101 as online. By its own reported uptime, it restarted about 57 minutes ago. 6 of 24 hours on over the last 1 full day gives an uptime of 25%. It was first seen by Rust Census on 27 October 2026.

Does [SEA] morroc101 hold a steady frame rate and connection?

Average server fps over the last 48 hours was 229, with a low of 188. The world carried up to 103,977 entities, including buildings, deployables and all else. Up to 2,691 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is [SEA] morroc101 based?

No region tag is published by [SEA] morroc101, but its name points to Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 124.120.156.147:28015 is its address.

What version of Rust has been recorded on [SEA] morroc101?

Rust network protocol 2635 and build 168909 on Windows is the version [SEA] morroc101 runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on [SEA] morroc101?

The present count is 0 players on [SEA] morroc101, out of 350 slots. This release records a seven-day average of 1 players and a peak of 3. Over the past 48 hours the highest average fell at 11:00 UTC: 1 players.

In the rankings of Rust servers, where is [SEA] morroc101 placed?

The rank for [SEA] morroc101 is #7,260 on seven-day player hours, in the top 33% of ranked servers.

Tag details

On Rust Census, which lists and filters carry [SEA] morroc101?

These Rust Census lists include [SEA] morroc101: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on [SEA] morroc101: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp350 (Max players): 350 slots are available; ts12 (Group limit): The limit is 12 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags [SEA] morroc101 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on [SEA] morroc101?

The procedural map on [SEA] morroc101 is generated by the game, measures 3,500 and carries seed 1906473059. Because one size and seed give one map, RustMaps can display it from this page.

How is [SEA] morroc101 configured, and what rules does it keep?

No gather rate is given in the name of [SEA] morroc101. The group limit is 12 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join [SEA] morroc101?

Enter client.connect 124.120.156.147:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp350,ptrak,$r?,v2635,gmrust,cs168909,ts12,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp350Max players 350 slots are available.
ts12Group limit The limit is 12 players per team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.