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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 38,014 players on 11,680 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Staging Dev Server (Carbon)

104.28.198.248:28015 checked 17h ago

moddedcarbon
Release date
Next release
In five minutes (09:00 UTC)
Source
Live server queries
Server address
104.28.198.248:28015
First recorded
17 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#10,168

top 46%

No wipes

resets

5 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,168 of all ranked servers, the top 46%, on player hours over the last seven days.
  • It makes a new world every few hours (5 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Staging Dev Server (Carbon)

Players now and over time, UTC

AveragePeak
00.250.50.75115:0016:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – – 1
Tue 27 Oct, 15:43 UTC1d ago – – – 0
Tue 27 Oct, 15:35 UTC1d ago – – – 0
Fri 23 Oct, 19:36 UTC5d ago 0 – 3.8 days 1
Thu 22 Oct, 05:27 UTC6d ago 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC9d ago 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC10d ago 1 – 1 days 1
Mon 5 Oct, 19:17 UTC23d ago 1 held half 13 days 0
Mon 5 Oct, 11:22 UTC23d ago 0 – 0.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Staging Dev Server (Carbon)

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of Staging Dev Server (Carbon)

What the server publishes and what was recorded

Address104.28.198.248:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen17 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 122 on average69 / 300
EU Hub 01EU · groups of 1000+ · 24 on average8 / 3300
RaidLabgroups of 8+ · 23 on average200 / 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average4 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average1 / 40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0 / 50

9. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Staging Dev Server (Carbon)?

Neither a wipe schedule nor any counted wipes are kept by Staging Dev Server (Carbon), which generates a new world every few hours.

About the server

How reliable is Staging Dev Server (Carbon), and is it online now?

The latest count records Staging Dev Server (Carbon) as offline, last seen 17 hours ago. Of the 168 hours in the last 7 full days, it was up 10 of them, or 6%. The first sighting of it by Rust Census was on 17 September 2026.

What location has been recorded for Staging Dev Server (Carbon)?

A region is not published by Staging Dev Server (Carbon). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 104.28.198.248:28015 it is addressed.

Which Rust version is Staging Dev Server (Carbon) running?

The version in use on Staging Dev Server (Carbon) is Rust network protocol 2635 and build 169483 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Staging Dev Server (Carbon)?

Staging Dev Server (Carbon) is offline at present; its last recording was 17 hours ago. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 16:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Staging Dev Server (Carbon) placed?

The rank for Staging Dev Server (Carbon) is #10,168 on seven-day player hours, in the top 46% of ranked servers.

Tag details

Where does Staging Dev Server (Carbon) appear among the Rust Census lists and filters?

The Rust Census lists that Staging Dev Server (Carbon) fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Staging Dev Server (Carbon) carry?

These are the tags Staging Dev Server (Carbon) publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169483 (Build): Build 169483 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What settings and rules have been listed for Staging Dev Server (Carbon)?

No gather rate is given in the name of Staging Dev Server (Carbon). The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Staging Dev Server (Carbon)?

Enter client.connect 104.28.198.248:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs169483Build Build 169483 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.