Statistical profileOffline
Staging Dev Server (Carbon)
104.28.198.248:28015 checked 17h ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,168
top 46%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,168 of all ranked servers, the top 46%, on player hours over the last seven days.
- It makes a new world every few hours (5 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Staging Dev Server (Carbon)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 15:35 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 19:36 UTC5d ago | 0 | – | 3.8 days | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | 1 | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC9d ago | 1 | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC10d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 23:24 UTC30d ago | – | – | – | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0 | – | 4.9 days | 0 |
| Sun 20 Sep, 16:13 UTC38d ago | – | – | – | 0 |
| Sun 20 Sep, 16:04 UTC38d ago | 1 | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC40d ago | 1 | – | 2.2 days | 0 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Staging Dev Server (Carbon)
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of Staging Dev Server (Carbon)
What the server publishes and what was recorded
| Address | 104.28.198.248:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 17 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 122 on average | 69 / 300 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 8 / 3300 |
| RaidLab | groups of 8+ · 23 on average | 200 / 50 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 4 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 1 / 40 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0 / 50 |
9. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Staging Dev Server (Carbon)?
Neither a wipe schedule nor any counted wipes are kept by Staging Dev Server (Carbon), which generates a new world every few hours.
About the server
How reliable is Staging Dev Server (Carbon), and is it online now?
The latest count records Staging Dev Server (Carbon) as offline, last seen 17 hours ago. Of the 168 hours in the last 7 full days, it was up 10 of them, or 6%. The first sighting of it by Rust Census was on 17 September 2026.
What location has been recorded for Staging Dev Server (Carbon)?
A region is not published by Staging Dev Server (Carbon). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 104.28.198.248:28015 it is addressed.
Which Rust version is Staging Dev Server (Carbon) running?
The version in use on Staging Dev Server (Carbon) is Rust network protocol 2635 and build 169483 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Staging Dev Server (Carbon)?
Staging Dev Server (Carbon) is offline at present; its last recording was 17 hours ago. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 16:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Staging Dev Server (Carbon) placed?
The rank for Staging Dev Server (Carbon) is #10,168 on seven-day player hours, in the top 46% of ranked servers.
Tag details
Where does Staging Dev Server (Carbon) appear among the Rust Census lists and filters?
The Rust Census lists that Staging Dev Server (Carbon) fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Staging Dev Server (Carbon) carry?
These are the tags Staging Dev Server (Carbon) publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169483 (Build): Build 169483 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What settings and rules have been listed for Staging Dev Server (Carbon)?
No gather rate is given in the name of Staging Dev Server (Carbon). The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Staging Dev Server (Carbon)?
Enter client.connect 104.28.198.248:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs169483 | Build Build 169483 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.