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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 67,749 players on 11,777 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[EU] Tranquility:PvE | IN DEVELOPMENT

EU 93.206.141.105:28015 checked 43d ago

moddedcarbonpve
Release date
Next release
In five minutes (10:53 UTC)
Source
Live server queries
Server address
93.206.141.105:28015
First recorded
16 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak –

Rank

#14,106

#2420 in EU

Last wipe

44d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • It ranks #14,106 of all ranked servers, and #2420 in EU, on player hours over the last seven days.
  • Its current map went up 44d ago.

2. Players

Figure 1: Players on [EU] Tranquility:PvE | IN DEVELOPMENT

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [EU] Tranquility:PvE | IN DEVELOPMENT

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of [EU] Tranquility:PvE | IN DEVELOPMENT

What the server publishes and what was recorded

Address93.206.141.105:28015
RegionEU
Max players50
Group limit8, the default
Wipe schedule–
Last wipe14 Sep 2026, 20:39 UTC
Hostname–
First seen16 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average189 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average56 / 100
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average38 / 200
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average29 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 29 on average19 / 140
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 28 on average23 / 200

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for [EU] Tranquility:PvE | IN DEVELOPMENT: what is it?

The rhythm of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 44 days 16 hours have passed since this world was made.

About the server

How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it online now?

[EU] Tranquility:PvE | IN DEVELOPMENT is offline at the time of this release; it was last seen 43 days 1 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 16 September 2026.

What location has been recorded for [EU] Tranquility:PvE | IN DEVELOPMENT?

Its EU tag is how [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. Rust Census does not look up where the machine stands; it shows where a server says it is. At 93.206.141.105:28015 it is addressed.

On which Rust version does [EU] Tranquility:PvE | IN DEVELOPMENT operate?

The version in use on [EU] Tranquility:PvE | IN DEVELOPMENT is Rust network protocol 2633 and build 163207 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does [EU] Tranquility:PvE | IN DEVELOPMENT carry?

At this release [EU] Tranquility:PvE | IN DEVELOPMENT is offline, having last been seen 43 days 1 hours ago.

What position does [EU] Tranquility:PvE | IN DEVELOPMENT hold in the server rankings?

For seven-day player hours [EU] Tranquility:PvE | IN DEVELOPMENT is ranked #14,106 and #2,420 in Europe, placing it in the top – of all ranked servers.

Lists and tags

Where does [EU] Tranquility:PvE | IN DEVELOPMENT appear among the Rust Census lists and filters?

These Rust Census lists include [EU] Tranquility:PvE | IN DEVELOPMENT: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [EU] Tranquility:PvE | IN DEVELOPMENT carry?

These are the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163207 (Build): Game build: 163207; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for [EU] Tranquility:PvE | IN DEVELOPMENT?

A procedural map runs on [EU] Tranquility:PvE | IN DEVELOPMENT, generated by the game.

How is [EU] Tranquility:PvE | IN DEVELOPMENT configured, and what rules does it keep?

The name of [EU] Tranquility:PvE | IN DEVELOPMENT carries no gather rate. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join [EU] Tranquility:PvE | IN DEVELOPMENT?

Enter client.connect 93.206.141.105:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs163207Build Game build: 163207.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Region

EUEurope In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.