Statistical profileOffline
[EU] Tranquility:PvE | IN DEVELOPMENT
EU 93.206.136.130:28015 checked 44d ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#13,521
#2365 in EU
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- It ranks #13,521 of all ranked servers, and #2365 in EU, on player hours over the last seven days.
- Its current map went up 48d ago.
2. Players
Figure 1: Players on [EU] Tranquility:PvE | IN DEVELOPMENT
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [EU] Tranquility:PvE | IN DEVELOPMENT
Table 2: The world
As the server publishes it
| Map | QAIsland |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [EU] Tranquility:PvE | IN DEVELOPMENT
What the server publishes and what was recorded
| Address | 93.206.136.130:28015 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Sep 2026, 21:58 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 239 on average | 173 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 19 / 100 |
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 12 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 20 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 30 on average | 16 / 140 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 9 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [EU] Tranquility:PvE | IN DEVELOPMENT?
With too few wipes of [EU] Tranquility:PvE | IN DEVELOPMENT on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 48 days 2 hours ago.
Server record
Is [EU] Tranquility:PvE | IN DEVELOPMENT up, and how well has it held up?
The latest count records [EU] Tranquility:PvE | IN DEVELOPMENT as offline, last seen 44 days 7 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 14 September 2026.
In which location is [EU] Tranquility:PvE | IN DEVELOPMENT based?
In Europe [EU] Tranquility:PvE | IN DEVELOPMENT lists itself, with its EU tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 93.206.136.130:28015 it is addressed.
On which Rust version does [EU] Tranquility:PvE | IN DEVELOPMENT operate?
Rust network protocol 2633 and build 163207 on Windows is the version [EU] Tranquility:PvE | IN DEVELOPMENT runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does [EU] Tranquility:PvE | IN DEVELOPMENT carry?
[EU] Tranquility:PvE | IN DEVELOPMENT is offline at present; its last recording was 44 days 7 hours ago.
In the rankings of Rust servers, where is [EU] Tranquility:PvE | IN DEVELOPMENT placed?
On player hours over the last seven days [EU] Tranquility:PvE | IN DEVELOPMENT stands at #13,521, #2,365 in Europe, in the top – of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry [EU] Tranquility:PvE | IN DEVELOPMENT?
These Rust Census lists include [EU] Tranquility:PvE | IN DEVELOPMENT: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on [EU] Tranquility:PvE | IN DEVELOPMENT carry?
Read by the game's server browser, [EU] Tranquility:PvE | IN DEVELOPMENT publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): Build 163207 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server; modded (Modded): Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
On [EU] Tranquility:PvE | IN DEVELOPMENT, what rules and settings are in force?
No gather rate is recorded for [EU] Tranquility:PvE | IN DEVELOPMENT in its name. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join [EU] Tranquility:PvE | IN DEVELOPMENT?
Enter client.connect 93.206.136.130:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs163207 | Build Build 163207 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
modded | Modded Modded: the game is changed by plugins or settings. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.