Statistical profileOffline
Private Test Server
92.208.173.189:28015 checked 5h ago
Connect to this server
1. Main points
Players now
1/ 5
20% full
7-day average
1
peak 1
Rank
#6,955
top 31%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #6,955 of all ranked servers, the top 31%, on player hours over the last seven days.
- It makes a new world every few hours (11 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Private Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:17 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 09:02 UTC1d ago | – | – | – | 1 |
| Wed 28 Oct, 05:51 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 10:11 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:06 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:53 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 08:40 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 07:49 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 14:23 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 09:39 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 07:20 UTC5d ago | 1 | – | 0.3 days | 1 |
| Sun 27 Sep, 11:13 UTC32d ago | 1 | – | 26.8 days | 0 |
| Sun 20 Sep, 12:54 UTC38d ago | 1 | held half | 6.9 days | 1 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Private Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of Private Test Server
What the server publishes and what was recorded
| Address | 92.208.173.189:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 18 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 109 on average | 77 / 300 |
| RaidLab | groups of 8+ · 29 on average | 200 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 12 / 3300 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 6 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 2 / 100 |
9. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Private Test Server?
No reset on Private Test Server counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server details
What does the record show for the uptime and current status of Private Test Server?
Private Test Server is offline at the time of this release; it was last seen 5 hours ago. 23 of 168 hours on across the last 7 full days gives an uptime of 14%. The first sighting of it by Rust Census was on 18 September 2026.
In which location is Private Test Server based?
A region is not published by Private Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 92.208.173.189:28015 is its address.
Which Rust version is Private Test Server running?
The version in use on Private Test Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Private Test Server?
At this release Private Test Server is offline, having last been seen 5 hours ago. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 13:00 UTC: 1 players.
In the rankings of Rust servers, where is Private Test Server placed?
For seven-day player hours, Private Test Server is ranked #6,955, placing it in the top 31% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Private Test Server?
The Rust Census lists that Private Test Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Private Test Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Private Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Private Test Server?
A procedural map runs on Private Test Server, generated by the game.
How is Private Test Server configured, and what rules does it keep?
The name of Private Test Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to Private Test Server?
Enter client.connect 92.208.173.189:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.