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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,323 players on 11,766 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Private Test Server

92.208.173.189:28015 checked 5h ago

moddedoxide
Release date
Next release
In five minutes (06:40 UTC)
Source
Live server queries
Server address
92.208.173.189:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 5

20% full

7-day average

1

peak 1

Rank

#6,955

top 31%

No wipes

resets

11 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #6,955 of all ranked servers, the top 31%, on player hours over the last seven days.
  • It makes a new world every few hours (11 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Private Test Server

Players now and over time, UTC

AveragePeak
00.250.50.75113:0016:0005:0006:0008:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct25 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 06:17 UTC5h ago – – – 0
Wed 28 Oct, 09:02 UTC1d ago – – – 1
Wed 28 Oct, 05:51 UTC1d ago – – – 1
Tue 27 Oct, 10:11 UTC2d ago – – – 0
Mon 26 Oct, 18:06 UTC2d ago – – – 0
Mon 26 Oct, 09:53 UTC3d ago – – – 1
Mon 26 Oct, 08:40 UTC3d ago – – – 1
Mon 26 Oct, 07:49 UTC3d ago – – – 0
Sat 24 Oct, 14:23 UTC4d ago – – – 1
Sat 24 Oct, 09:39 UTC5d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Private Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of Private Test Server

What the server publishes and what was recorded

Address92.208.173.189:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen18 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 109 on average77 / 300
RaidLabgroups of 8+ · 29 on average200 / 50
EU Hub 01EU · groups of 1000+ · 24 on average12 / 3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average6 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average0 / 40
Warriorsgroups of 8+ · 2 on average2 / 100

9. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Private Test Server?

No reset on Private Test Server counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server details

What does the record show for the uptime and current status of Private Test Server?

Private Test Server is offline at the time of this release; it was last seen 5 hours ago. 23 of 168 hours on across the last 7 full days gives an uptime of 14%. The first sighting of it by Rust Census was on 18 September 2026.

In which location is Private Test Server based?

A region is not published by Private Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 92.208.173.189:28015 is its address.

Which Rust version is Private Test Server running?

The version in use on Private Test Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on Private Test Server?

At this release Private Test Server is offline, having last been seen 5 hours ago. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 13:00 UTC: 1 players.

In the rankings of Rust servers, where is Private Test Server placed?

For seven-day player hours, Private Test Server is ranked #6,955, placing it in the top 31% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Private Test Server?

The Rust Census lists that Private Test Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Private Test Server carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Private Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Private Test Server?

A procedural map runs on Private Test Server, generated by the game.

How is Private Test Server configured, and what rules does it keep?

The name of Private Test Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Private Test Server?

Enter client.connect 92.208.173.189:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players The server holds 5 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.