Statistical profileOffline
[EU] Chaos Gaming PvE Vanilla + (HUD Dev)
89.243.194.9:28505 checked 7d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,116
top 59%
Last wipe
20d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #13,116 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 20d ago.
2. Players
Figure 1: Players on [EU] Chaos Gaming PvE Vanilla + (HUD Dev)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:22 UTC20d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [EU] Chaos Gaming PvE Vanilla + (HUD Dev)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [EU] Chaos Gaming PvE Vanilla + (HUD Dev)
What the server publishes and what was recorded
| Address | 89.243.194.9:28505 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 11:22 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 121 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 30 / 100 |
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 34 on average | 30 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 7 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 11 / 140 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 13 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?
With too few wipes of [EU] Chaos Gaming PvE Vanilla + (HUD Dev) on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 20 days 20 hours have passed since this world was made.
On [EU] Chaos Gaming PvE Vanilla + (HUD Dev), what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
What does the record show for the uptime and current status of [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?
Last seen 7 days 7 hours ago, [EU] Chaos Gaming PvE Vanilla + (HUD Dev) is offline in this release. 1 of 168 hours on across the last 7 full days gives an uptime of 1%. It was first seen by Rust Census on 7 October 2026.
Which location does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) run from?
Pointing to Europe is [EU] Chaos Gaming PvE Vanilla + (HUD Dev)'s name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 89.243.194.9:28505 it is addressed.
Which Rust version is [EU] Chaos Gaming PvE Vanilla + (HUD Dev) running?
The version in use on [EU] Chaos Gaming PvE Vanilla + (HUD Dev) is Rust network protocol 2634 and build 167058 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?
[EU] Chaos Gaming PvE Vanilla + (HUD Dev) is offline at present; its last recording was 7 days 7 hours ago.
What position does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) hold in the server rankings?
The rank for [EU] Chaos Gaming PvE Vanilla + (HUD Dev) is #13,116 on seven-day player hours, in the top 59% of ranked servers.
Tag details
Where does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) appear among the Rust Census lists and filters?
These Rust Census lists include [EU] Chaos Gaming PvE Vanilla + (HUD Dev): EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on [EU] Chaos Gaming PvE Vanilla + (HUD Dev) carry?
These are the tags [EU] Chaos Gaming PvE Vanilla + (HUD Dev) publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?
The game generates the procedural map on [EU] Chaos Gaming PvE Vanilla + (HUD Dev).
On [EU] Chaos Gaming PvE Vanilla + (HUD Dev), what rules and settings are in force?
The name of [EU] Chaos Gaming PvE Vanilla + (HUD Dev) carries no gather rate. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?
Enter client.connect 89.243.194.9:28505 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167058,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167058 | Build The server runs game build 167058. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.