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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,280 players on 11,830 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

MyTestServer

88.114.139.3:28015 checked 12m ago

moddedoxide
Release date
Next release
In five minutes (13:50 UTC)
Source
Live server queries
Server address
88.114.139.3:28015
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 1

100% full

7-day average

0

peak 1

Rank

#9,247

top 42%

No wipes

resets

5 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 1 players on it, 100% of its 1 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,247 of all ranked servers, the top 42%, on player hours over the last seven days.
  • It makes a new world every few hours (5 this week): those are resets, not wipes.

2. Players

Figure 1: Players on MyTestServer

Players now and over time, UTC

AveragePeak
00.250.50.75121:0023:0001:0002:0008:0012:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040021:0023:0001:0002:0008:0012:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:54 UTC1d ago – – – 1
Sun 25 Oct, 10:50 UTC4d ago – – – 0
Sun 25 Oct, 10:35 UTC4d ago 1 – 2.5 days 0
Fri 23 Oct, 11:45 UTC6d ago – – – 0
Fri 23 Oct, 11:03 UTC6d ago 0 – 2 days 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of MyTestServer

2000 · seed 1337

Map of MyTestServer

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed1337
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of MyTestServer

What the server publishes and what was recorded

Address88.114.139.3:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen23 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 108 on average197 / 300
EU Hub 01EU · groups of 1000+ · 24 on average9 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average4 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average0 / 40
Warriorsgroups of 8+ · 2 on average2 / 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average4 / 50

9. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for MyTestServer: what is it?

Neither a wipe schedule nor any counted wipes are kept by MyTestServer, which generates a new world every few hours.

Server details

What does the record show for the uptime and current status of MyTestServer?

MyTestServer is online at the time of this release. By its own reported uptime, it restarted about 51 minutes ago. Of the 120 hours in the last 5 full days, it was up 11 of them, or 9%. The first sighting of it by Rust Census was on 23 October 2026.

How well does MyTestServer perform?

The figures for the last 48 hours give an average of 233 server fps and a minimum of 226. The world carried up to 13,008 entities, including buildings, deployables and all else. Up to 1,188 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is MyTestServer based?

No region is published by MyTestServer. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 88.114.139.3:28015 is its address.

What version of Rust has been recorded on MyTestServer?

Rust network protocol 2635 and build 167781 on Windows is the version MyTestServer runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on MyTestServer?

The present count is 1 players on MyTestServer, out of 1 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is MyTestServer placed?

The rank for MyTestServer is #9,247 on seven-day player hours, in the top 42% of ranked servers.

Tag details

Which Rust Census filters and lists cover MyTestServer?

The Rust Census lists that MyTestServer fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by each tag shown on MyTestServer?

These are the tags MyTestServer publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for MyTestServer?

MyTestServer runs a procedural map of size 2,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is MyTestServer configured, and what rules does it keep?

No gather rate is given in the name of MyTestServer. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join MyTestServer?

Enter client.connect 88.114.139.3:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. With the server full at present, a queue is to be expected.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players The server holds 1 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs167781Build The server runs game build 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.