Statistical profileOnline
RustID Test Server
86.15.67.166:28025 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#7,928
top 36%
No wipes
resets
18 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #7,928 of all ranked servers, the top 36%, on player hours over the last seven days.
- It makes a new world every few hours (18 this week): those are resets, not wipes.
2. Players
Figure 1: Players on RustID Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:53 UTC5h ago | – | – | – | 0 |
| Tue 27 Oct, 17:10 UTC5h ago | – | – | – | 1 |
| Tue 27 Oct, 16:24 UTC6h ago | – | – | – | 1 |
| Tue 27 Oct, 15:04 UTC7h ago | – | – | – | 0 |
| Tue 27 Oct, 00:09 UTC22h ago | – | – | – | 0 |
| Mon 26 Oct, 22:20 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 21:42 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 21:32 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 20:35 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 14:22 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 06:53 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 14:18 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 14:10 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 10:48 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 07:47 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 20:51 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 20:16 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 19:36 UTC4d ago | – | – | – | 0 |
| Sun 11 Oct, 11:31 UTC16d ago | – | – | – | 1 |
| Sun 11 Oct, 10:43 UTC16d ago | 1 | halved by day 1 | 12.4 days | 1 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of RustID Test Server
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of RustID Test Server
What the server publishes and what was recorded
| Address | 86.15.67.166:28025 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 22 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 | EU · groups of 8+ · weekly · 127 on average | 49 / 300 |
| EU Hub 01 | EU · groups of 1000+ · 22 on average | 26 / 3300 |
| A Shockbyte Rust Server | groups of 8+ · 3 on average | 0 / 40 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 3 on average | 3 / 50 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10 | EU · groups of 8+ · monthly · 2 on average | 1 / 300 |
| New guys play ground | groups of 8+ · 1 on average | 1 / 5 |
9. Quick answers
From the figures on this page.
Wipe records
When does RustID Test Server wipe, and how often?
No reset on RustID Test Server counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
About the server
Is RustID Test Server up, and how well has it held up?
This release records RustID Test Server as online. Of the 168 hours in the last 7 full days, it was up 166 of them, or 99%. First recorded by Rust Census on 22 September 2026.
Which location does RustID Test Server run from?
No region is given by RustID Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 86.15.67.166:28025 is its address.
Which Rust version is RustID Test Server running?
Rust network protocol 2635 and build 168909 on Windows is the version RustID Test Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on RustID Test Server?
The present count is 0 players on RustID Test Server, out of 500 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.
What position does RustID Test Server hold in the server rankings?
For seven-day player hours, RustID Test Server is ranked #7,928, placing it in the top 36% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry RustID Test Server?
These Rust Census lists include RustID Test Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on RustID Test Server carry?
Read by the game's server browser, RustID Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
How is RustID Test Server configured, and what rules does it keep?
The name of RustID Test Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to RustID Test Server?
Enter client.connect 86.15.67.166:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players The server holds 500 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.