Statistical profileOffline
Test Server RaidSim
81.196.215.13:28021 checked 1d ago
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1. Main points
Players now
0/ 3
0% full
7-day average
1
peak 2
Rank
#5,608
top 25%
No wipes
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 3 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #5,608 of all ranked servers, the top 25%, on player hours over the last seven days.
- It makes a new world every few hours (6 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Test Server RaidSim
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:58 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 05:47 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:40 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 15:48 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:21 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 13:04 UTC4d ago | 1 | – | 0.9 days | 1 |
| Mon 19 Oct, 09:15 UTC10d ago | 1 | – | 6.2 days | 1 |
| Sun 18 Oct, 18:40 UTC11d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 11:41 UTC15d ago | 0 | – | 4.3 days | 1 |
| Mon 12 Oct, 12:20 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 11:00 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 10:37 UTC17d ago | 1 | held half | 2 days | 0 |
| Sun 11 Oct, 22:30 UTC18d ago | 1 | – | 0.5 days | 0 |
| Sat 10 Oct, 08:19 UTC19d ago | 1 | – | 1.6 days | 0 |
| Fri 9 Oct, 16:12 UTC20d ago | 1 | – | 0.7 days | 0 |
| Wed 7 Oct, 10:34 UTC22d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Tue 6 Oct, 22:16 UTC23d ago | 1 | – | 0.5 days | 1 |
| Tue 6 Oct, 14:13 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 14:02 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 09:53 UTC23d ago | 1 | – | 0.5 days | 1 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Test Server RaidSim
Table 2: The world
As the server publishes it
| Map | discord.gg/raidsim |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of Test Server RaidSim
What the server publishes and what was recorded
| Address | 81.196.215.13:28021 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 100 max |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 114 on average | 149 / 300 |
| Pickle Rust EU Monthly | EU · no group limit · 50 on average | 43 / 100 |
| RaidLab | groups of 8+ · 34 on average | 200 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 0 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 1 / 300 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 3 / 50 |
9. Quick answers
From the figures on this page.
Wipe schedule
When does Test Server RaidSim wipe, and how often?
No reset on Test Server RaidSim counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
About the server
Is Test Server RaidSim up, and how well has it held up?
Last seen 30 hours ago, Test Server RaidSim is offline in this release. Of the 168 hours in the last 7 full days, it was up 43 of them, or 26%. The first sighting of it by Rust Census was on 13 September 2026.
Which location does Test Server RaidSim run from?
No region is given by Test Server RaidSim. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 81.196.215.13:28021 it is addressed.
Which Rust version is Test Server RaidSim running?
This release lists Test Server RaidSim on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Test Server RaidSim?
Test Server RaidSim is offline at present; its last recording was 30 hours ago. Averaged over seven days: 1 players, with a peak of 2. An average of 1 players was recorded at 23:00 UTC, the busiest hour of the last 48.
What position does Test Server RaidSim hold in the server rankings?
The rank for Test Server RaidSim is #5,608 on seven-day player hours, in the top 25% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Test Server RaidSim?
The Rust Census lists that Test Server RaidSim fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on Test Server RaidSim: what do they indicate?
Read by the game's server browser, Test Server RaidSim publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp3 (Max players): The server holds 3 slots; ts100 (Group limit): The limit is 100 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
On Test Server RaidSim, what rules and settings are in force?
No gather rate is given in the name of Test Server RaidSim. No group exceeds 100 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Test Server RaidSim?
Enter client.connect 81.196.215.13:28021 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp3 | Max players The server holds 3 slots. |
ts100 | Group limit The limit is 100 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.