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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 64,357 players on 11,757 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Staging Dev Server

78.47.161.198:28015 checked 6m ago

moddedcarbon
Release date
Next release
In five minutes (11:45 UTC)
Source
Live server queries
Server address
78.47.161.198:28015
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,323

top 69%

No wipes

resets

62 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
  • It makes a new world every few hours (62 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Staging Dev Server

Players now and over time, UTC

AveragePeak
0123413:0021:0006:0014:0000:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040013:0021:0006:0014:0000:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:28 UTC18m ago – – – 0
Thu 29 Oct, 10:27 UTC1h ago – – – 0
Thu 29 Oct, 09:28 UTC2h ago – – – 0
Thu 29 Oct, 05:27 UTC6h ago – – – 0
Thu 29 Oct, 04:27 UTC7h ago – – – 0
Thu 29 Oct, 02:27 UTC9h ago – – – 0
Thu 29 Oct, 01:27 UTC10h ago – – – 0
Wed 28 Oct, 23:27 UTC12h ago – – – 0
Wed 28 Oct, 22:27 UTC13h ago – – – 0
Wed 28 Oct, 21:27 UTC14h ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Staging Dev Server

3000 · seed 12345

Map of Staging Dev Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed12345
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of Staging Dev Server

What the server publishes and what was recorded

Address78.47.161.198:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen21 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 114 on average73 / 300
RaidLabgroups of 8+ · 29 on average200 / 50
EU Hub 01EU · groups of 1000+ · 23 on average12 / 3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average5 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average0 / 40
Warriorsgroups of 8+ · 2 on average1 / 100

9. Quick answers

From the figures on this page.

Wipe records

When does Staging Dev Server wipe, and how often?

Neither a wipe schedule nor any counted wipes are kept by Staging Dev Server, which generates a new world every few hours.

Server details

Is Staging Dev Server up, and how well has it held up?

At the latest check, Staging Dev Server was online. About 30 minutes ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 53 of them, or 32%. First recorded by Rust Census on 21 October 2026.

How well does Staging Dev Server perform?

Over the last 48 hours, server fps averaged 254; the lowest reading was 251. Buildings, deployables and everything else in the world took the entity count to 45,000. The peak memory use recorded was 1,518 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does Staging Dev Server run from?

No region is published by Staging Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 78.47.161.198:28015 it is addressed.

On which Rust version does Staging Dev Server operate?

This release lists Staging Dev Server on Rust network protocol 2636 and build 169627, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Staging Dev Server?

Staging Dev Server stands at 0 players from 50 slots in this release. Averaged across seven days, the count is 0 players.

What position does Staging Dev Server hold in the server rankings?

The rank for Staging Dev Server is #15,323 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does Staging Dev Server appear among the Rust Census lists and filters?

The Rust Census lists that Staging Dev Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on Staging Dev Server: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2636 (Protocol): To connect, your game version must match protocol 2636; cs169627 (Build): Build 169627 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags Staging Dev Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Staging Dev Server?

Size 3,000 and seed 12345: that is the procedural map on Staging Dev Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Staging Dev Server, what rules and settings are in force?

The name of Staging Dev Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join Staging Dev Server?

You can open the console in Rust with F1 and enter client.connect 78.47.161.198:28015; or press Launch Rust and join on this page, and you are connected through Steam.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2636,gmrust,cs169627,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2636Protocol To connect, your game version must match protocol 2636.
cs169627Build Build 169627 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.