Statistical profileOnline
Staging Dev Server
78.47.161.198:28015 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
No wipes
resets
62 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
- It makes a new world every few hours (62 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Staging Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:28 UTC18m ago | – | – | – | 0 |
| Thu 29 Oct, 10:27 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 09:28 UTC2h ago | – | – | – | 0 |
| Thu 29 Oct, 05:27 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 04:27 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 02:27 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 01:27 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC22h ago | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 09:27 UTC1d ago | – | – | – | 0 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of Staging Dev Server
What the server publishes and what was recorded
| Address | 78.47.161.198:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 21 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 114 on average | 73 / 300 |
| RaidLab | groups of 8+ · 29 on average | 200 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 12 / 3300 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 5 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 1 / 100 |
9. Quick answers
From the figures on this page.
Wipe records
When does Staging Dev Server wipe, and how often?
Neither a wipe schedule nor any counted wipes are kept by Staging Dev Server, which generates a new world every few hours.
Server details
Is Staging Dev Server up, and how well has it held up?
At the latest check, Staging Dev Server was online. About 30 minutes ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 53 of them, or 32%. First recorded by Rust Census on 21 October 2026.
How well does Staging Dev Server perform?
Over the last 48 hours, server fps averaged 254; the lowest reading was 251. Buildings, deployables and everything else in the world took the entity count to 45,000. The peak memory use recorded was 1,518 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does Staging Dev Server run from?
No region is published by Staging Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 78.47.161.198:28015 it is addressed.
On which Rust version does Staging Dev Server operate?
This release lists Staging Dev Server on Rust network protocol 2636 and build 169627, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Staging Dev Server?
Staging Dev Server stands at 0 players from 50 slots in this release. Averaged across seven days, the count is 0 players.
What position does Staging Dev Server hold in the server rankings?
The rank for Staging Dev Server is #15,323 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does Staging Dev Server appear among the Rust Census lists and filters?
The Rust Census lists that Staging Dev Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
The tags on Staging Dev Server: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2636 (Protocol): To connect, your game version must match protocol 2636; cs169627 (Build): Build 169627 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags Staging Dev Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Staging Dev Server?
Size 3,000 and seed 12345: that is the procedural map on Staging Dev Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Staging Dev Server, what rules and settings are in force?
The name of Staging Dev Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join Staging Dev Server?
You can open the console in Rust with F1 and enter client.connect 78.47.161.198:28015; or press Launch Rust and join on this page, and you are connected through Steam.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2636,gmrust,cs169627,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2636 | Protocol To connect, your game version must match protocol 2636. |
cs169627 | Build Build 169627 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.