Statistical profileOnline
Test Server
65.109.111.251:30115 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 3
Rank
#7,273
top 33%
No wipes
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #7,273 of all ranked servers, the top 33%, on player hours over the last seven days.
- It makes a new world every few hours (13 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC13h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC9d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Test Server
4000 · seed 1337
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4000 |
| Seed | 1337 |
7. Server characteristics
Table 3: Characteristics of Test Server
What the server publishes and what was recorded
| Address | 65.109.111.251:30115 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 115 on average | 141 / 300 |
| Pickle Rust EU Monthly | EU · no group limit · 50 on average | 51 / 100 |
| RaidLab | groups of 8+ · 33 on average | 0 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 1 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 2 / 300 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 2 / 50 |
9. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Test Server: what is it?
Neither a wipe schedule nor any counted wipes are kept by Test Server, which generates a new world every few hours.
Server details
What does the record show for the uptime and current status of Test Server?
Test Server is online at the time of this release. The uptime it reports puts the last restart at about 7 hours ago. A total of 155 of 168 hours were up over 7 full days, which is 92% of the time. The first sighting of it by Rust Census was on 13 September 2026.
How well does Test Server perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 23,916 entities, including buildings, deployables and all else. The peak memory use recorded was 1,825 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is Test Server based?
A region is not published by Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 65.109.111.251:30115 is its address.
On which Rust version does Test Server operate?
This release lists Test Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Test Server?
The present count is 0 players on Test Server, out of 20 slots. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 13:00 UTC: 0 players.
In the rankings of Rust servers, where is Test Server placed?
For seven-day player hours, Test Server is ranked #7,273, placing it in the top 33% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Test Server?
Included in these Rust Census lists is Test Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on Test Server?
Read by the game's server browser, Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Test Server?
Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
On Test Server, what rules and settings are in force?
The name of Test Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Test Server?
You can open the console in Rust with F1 and enter client.connect 65.109.111.251:30115; or press Launch Rust and join on this page, and you are connected through Steam.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.