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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,606 players on 11,647 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

64.40.8.156:24014 checked 9m ago

2x weekly wipes moddedoxide
Release date
Next release
In five minutes (04:30 UTC)
Source
Live server queries
Server address
64.40.8.156:24014
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

4/ 200

2% full

7-day average

10

peak 23

Rank

#971

top 4%

Last wipe

6d ago

weekly schedule

Next wipe

14h

Thu 29 Oct, 19:11 UTC

Main points

  • There were 4 players on it, 2% of its 200 slots.
  • Over the last seven days it averaged 10 players, with a peak of 23.
  • It ranks #971 of all ranked servers, the top 4%, on player hours over the last seven days.
  • Its current map went up 6d ago; the next wipe is expected Thursday 29 October, 19:11 UTC, every Thursday at 19:11 UTC.

2. Players

Figure 1: Players on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Players now and over time, UTC

AveragePeak
0510152005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304005:0014:0023:0008:0017:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 14h. Every Thursday at 19:11 UTC · high confidence

Usual gap

7 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

28

players, last three wipes

Crowd held

20%

else halves by day 5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
14hThu 29 Oct, 19:11 UTCOwn schedule
7d 14hThu 5 Nov, 19:00 UTCForce wipe FW
14d 14hThu 12 Nov, 19:11 UTCOwn schedule
21d 14hThu 19 Nov, 19:11 UTCOwn schedule
28d 14hThu 26 Nov, 19:11 UTCOwn schedule
35d 14hThu 3 Dec, 19:00 UTCForce wipe FW
42d 14hThu 10 Dec, 19:11 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:11 UTC6d ago 23 – running 4
Thu 15 Oct, 19:11 UTC13d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC20d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW27d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC34d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC41d ago 49 held half 7 days 5

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

3000 · seed 1

Map of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Table 3: The world

As the server publishes it

MapCustom Mods / FPS+ / 4 Max
Size3000
Seed1

8. Server characteristics

Table 4: Characteristics of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

What the server publishes and what was recorded

Address64.40.8.156:24014
Region– · us1
Max players200
Group limit100 max
Wipe scheduleweekly
Last wipe22 Oct 2026, 19:11 UTC
Hostnameeu.theprojectlazarus.com
First seen13 Sep 2026

9. Operator

Hostnametheprojectlazarus.com

Table 5: Other servers of this operator

The busiest servers publishing a theprojectlazarus.com hostname

ServerStatusPlayers
PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOONOnline0 / 50
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOINOnline0 / 50

3 servers publish a theprojectlazarus.com hostname.

10. About this server

In its own words: the description the server publishes, unedited.

Rust × DayZ survival for teams of up to 4, balanced for weekly wipes. Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 10-minute nights, Night Surges and roaming hordes. Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log. Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla. The last wipe was on Thursday 22/10 The next wipe will be on Thursday 29/10 (7 day wipe schedule) (BP wiped Thursday 1/10)

11. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 329 on average457 / 490
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average33 / 1000
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average55 / 100
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 273 on average89 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average23 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average10 / 700

12. Quick answers

From the figures on this page.

Wipe details

When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe, and how often?

The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. Thursday 29 October at 19:11 UTC is the date of its next wipe. 6 days 9 hours have passed since this world was made. A weekly wipe schedule is published in its tags.

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, what happens on wipe day?

The average busiest point of its recent wipes drew 28 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 20% of cases. In the other cases, half the peak was lost by day 5.

Server record

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ up, and how well has it held up?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is online at the time of this release. The uptime it reports puts the last restart at about 3 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.

How well does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ perform?

Over the last 48 hours, server fps averaged 40; the lowest reading was 33. Buildings, deployables and everything else in the world took the entity count to 64,465. Memory use reached 4,525 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

In which location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ based?

A region is not published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and its region code is us1. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.40.8.156:24014 it is addressed.

What version of Rust has been recorded on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The version in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ carry?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ stands at 4 players from 200 slots in this release. This release records a seven-day average of 10 players and a peak of 23. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 10 players.

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ compare with other servers in the rankings?

The rank for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is #971 on seven-day player hours, in the top 4% of ranked servers.

Tag details

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear among the Rust Census lists and filters?

The Rust Census lists that PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ fits are: Rust 2x servers, counted and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Which operator runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track publish a theprojectlazarus.com hostname, so one operator most likely runs them.

Which meanings do the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ carry?

Read by the game's server browser, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Slots: 200; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus1 (Region code): Recorded region code: us1; ^w (Weekly): Wipes are run every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Size 3,000 and seed 1: that is the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Mods / FPS+ / 4 Max.

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, what rules and settings are in force?

The name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ records a gather rate of 2x. The group limit is 100 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Enter client.connect 64.40.8.156:24014 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://theprojectlazarus.com/ is the website listed for it.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp200Max players Slots: 200.
ts100Group limit Team size is capped at 100.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rus1Region code Recorded region code: us1.

Wipe schedule

^wWeekly Wipes are run every week.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.