Statistical profileOnline
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
64.40.8.156:23014 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
48d ago
weekly schedule
Next wipe
21h
Thu 29 Oct, 20:32 UTC
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 48d ago; the next wipe is expected Thursday 29 October, 20:32 UTC, weekly: 7 days after its last wipe.
2. Players
Figure 1: Players on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 21h. Weekly: 7 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
What the server publishes and what was recorded
| Address | 64.40.8.156:23014 |
|---|---|
| Region | – · us1 |
| Max players | 50 |
| Group limit | 100 max |
| Wipe schedule | weekly |
| Last wipe | 10 Sep 2026, 20:32 UTC |
| Hostname | rust-original.theprojectlazarus.com |
| First seen | 13 Sep 2026 |
9. Operator
Hostnametheprojectlazarus.com
Table 4: Other servers of this operator
The busiest servers publishing a theprojectlazarus.com hostname
| Server | Status | Players |
|---|---|---|
| PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ | Online | 7 / 200 |
| PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON | Online | 0 / 50 |
3 servers publish a theprojectlazarus.com hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Private development server. Access is restricted to approved testers. For public Original, press F1 and enter: client.connect 64.40.8.156:24014
11. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 72 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 18 / 200 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 8 / 100 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 9 / 175 |
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 24 on average | 29 / 100 |
12. Quick answers
From the figures on this page.
Wipe records
When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe, and how often?
From weekly: 7 days after its last wipe, the next wipe of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is estimated. On Thursday 29 October at 20:32 UTC the next wipe is expected. 48 days 2 hours have passed since this world was made. The tags list a wipe schedule of one week.
About the server
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN up, and how well has it held up?
This release records PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN as online. By its own reported uptime, it restarted about 21 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 40; the lowest reading was 38. The world carried up to 87,124 entities, including buildings, deployables and all else. Memory use reached 2,790 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No region is given by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its region code is us1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 64.40.8.156:23014 it is addressed.
Which Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN running?
This release lists PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on Rust network protocol 2633 and build 163493, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carry?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stands at 0 players from 50 slots in this release. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN placed?
The rank for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is #15,339 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The Rust Census lists that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
By whom is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
The same operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track, as all publish a theprojectlazarus.com hostname.
Which meanings do the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carry?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts100 (Group limit): No team may hold more than 100; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163493 (Build): The server runs game build 163493; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $rus1 (Region code): us1 is the region code this server carries; ^w (Weekly): Wipes are run every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map of size 3,500 with seed 1, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Mods / FPS+ / 4 Max.
What settings and rules have been listed for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries no gather rate. No group exceeds 100 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
You can open the console in Rust with F1 and enter client.connect 64.40.8.156:23014; or press Launch Rust and join on this page, and you are connected through Steam.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts100 | Group limit No team may hold more than 100. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163493 | Build The server runs game build 163493. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$rus1 | Region code us1 is the region code this server carries. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.