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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,085 players on 11,768 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

EU · ger 62.83.16.220:28015 checked 9m ago

monthly wipes moddedcarbonpve
Release date
Next release
In five minutes (22:35 UTC)
Source
Live server queries
Server address
62.83.16.220:28015
First recorded
15 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

1

peak 6

Rank

#3,127

top 14% · #1161 in EU

Last wipe

27d ago

monthly schedule

Next wipe

7d 20h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 6.
  • It ranks #3,127 of all ranked servers, the top 14%, and #1161 in EU, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

Players now and over time, UTC

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020023:0008:0017:0002:0011:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

Wipe-day peak

3

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 20hThu 5 Nov, 19:00 UTCForce wipe FW
35d 20hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 3 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

3500 · seed 1541797379

Map of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1541797379
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

What the server publishes and what was recorded

Address62.83.16.220:28015
RegionEU · ger
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 18:11 UTC
Hostname–
First seen15 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

ZombieNationRevamped - a PvE tribute to DocValerian's ZombieNation. Tailor-made custom events, all with loot and high scores: - Rotating high-value world events across the map - Personal fights you call in, at the difficulty you choose - Zombie hordes, convoys and raidable bases from Easy to Nightmare Custom XP, six skill trees and prestige. The Town: a custom trade hub with shops and quests. Website and live map: https://znrust.com/live Wipe: first Thursday of the month, ~20:00 CET/CEST (with the forced update). Max group: 8. Discord: discord.gg/fAxbJ6g5Hf rs0000000icB0rAi4002Q]

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average23 / 200
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average28 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average29 / 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average21 / 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 24 on average37 / 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average13 / 75

11. Quick answers

From the figures on this page.

Wipe records

When does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe, and how often?

Once a month, and only with the force wipe, does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 27 days 4 hours ago. Its tags carry a monthly wipe schedule.

What should you expect on wipe day at ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

Recent wipes drew an average peak of 3 players. 23 hours after the latest wipe, the crowd peaked.

About the server

What does the record show for the uptime and current status of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

This release records ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly as online. About 16 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 15 September 2026.

What does the performance record of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly show?

Average server fps over the last 48 hours was 103, with a low of 72. Buildings, deployables and everything else in the world took the entity count to 85,001. Memory use reached 3,849 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly based?

Region ger is the code for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly; its EU tag places it in Europe. Rust Census does not look up where the machine stands; it shows where a server says it is. At 62.83.16.220:28015 it is addressed.

What version of Rust has been recorded on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

The version in use on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

The present count is 0 players on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, out of 50 slots. This release records a seven-day average of 1 players and a peak of 6. An average of 3 players was recorded at 21:00 UTC, the busiest hour of the last 48.

What position does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hold in the server rankings?

This release ranks ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly at #3,127 for seven-day player hours, #1,161 in Europe, inside the top 14% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

The Rust Census lists that ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly fits are: EU Rust servers: the regional count, Modded Rust servers, counted, Rust PvE servers, listed and Rust servers with zombie in the name. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly carry?

These are the tags ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rger (Region code): The region code recorded is ger; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; EU (Europe): The server browser files this server under Europe. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs a procedural map of size 3,500 with seed 1541797379, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

No gather rate is given in the name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

Enter client.connect 62.83.16.220:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://discord.com/invite/fAxbJ6g5Hf.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$rger,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$rgerRegion code The region code recorded is ger.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Region

EUEurope The server browser files this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.