Statistical profileOffline
Rusty Zombie 4Netplayers
51.83.238.216:29200 checked 41d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,478
top 70%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,478 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 55d ago.
2. Players
Figure 1: Players on Rusty Zombie 4Netplayers
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rusty Zombie 4Netplayers
4500 · seed 526772873
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 526772873 |
8. Server characteristics
Table 3: Characteristics of Rusty Zombie 4Netplayers
What the server publishes and what was recorded
| Address | 51.83.238.216:29200 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 06:18 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 6 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 1 / 233 |
| ProRow | quad · 2 on average | 2 / 20 |
| Gamed!de | quad · 1 on average | 0 / 8 |
| [EA] Softcore 1 | quad · monthly · 66 on average | 28 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 36 / 300 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Rusty Zombie 4Netplayers: what is it?
With too few wipes of Rusty Zombie 4Netplayers on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 55 days 15 hours.
Server details
How reliable is Rusty Zombie 4Netplayers, and is it online now?
Last seen 41 days 12 hours ago, Rusty Zombie 4Netplayers is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.
Which location does Rusty Zombie 4Netplayers run from?
No region is published by Rusty Zombie 4Netplayers. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 51.83.238.216:29200 it is addressed.
On which Rust version does Rusty Zombie 4Netplayers operate?
The version in use on Rusty Zombie 4Netplayers is Rust network protocol 2633 and build 164530 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Rusty Zombie 4Netplayers?
The last count for Rusty Zombie 4Netplayers was 41 days 12 hours ago; it is offline at present.
In the rankings of Rust servers, where is Rusty Zombie 4Netplayers placed?
The rank for Rusty Zombie 4Netplayers is #15,478 on seven-day player hours, in the top 70% of ranked servers. The server stands at #616 among quad servers.
Tags, lists
Where does Rusty Zombie 4Netplayers appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rusty Zombie 4Netplayers: Modded Rust servers, counted and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
What is meant by each tag shown on Rusty Zombie 4Netplayers?
These are the tags Rusty Zombie 4Netplayers publishes for the game's server browser to read: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp10 (Max players): 10 slots are available; ts4 (Group limit): The limit is 4 players per team; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): Build 164530 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^s (Softcore): Facepunch's softcore mode applies; on death you keep part of your inventory; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers runs a procedural map of size 4,500 with seed 526772873, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On Rusty Zombie 4Netplayers, what rules and settings are in force?
The name of Rusty Zombie 4Netplayers carries no gather rate. 4 players is the cap for a group (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Rusty Zombie 4Netplayers?
Enter client.connect 51.83.238.216:29200 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z
Game
gmsoftcore | Game mode This is softcore, which runs on an easier ruleset. |
|---|---|
mp10 | Max players 10 slots are available. |
ts4 | Group limit The limit is 4 players per team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs164530 | Build Build 164530 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^s | Softcore Facepunch's softcore mode applies; on death you keep part of your inventory. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.