Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 79,700 players on 11,793 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Gamed!de

85.14.195.10:28015 checked 14m ago

quad moddedoxidesoftcore
Release date
Next release
In five minutes (22:15 UTC)
Source
Live server queries
Server address
85.14.195.10:28015
First recorded
28 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 8

0% full

7-day average

1

peak 2

Rank

#6,853

top 31%

Last wipe

1d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 8 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #6,853 of all ranked servers, the top 31%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on Gamed!de

Players now and over time, UTC

AveragePeakWipe
00.511.5221:0000:0012:0015:0018:0021:00Wiped Wed 28 Oct, 21:25 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
01020304021:0000:0012:0015:0018:0021:00Wiped Wed 28 Oct, 21:25 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k28 Oct29 Oct

Top 31% of all ranked servers, and #394 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Gamed!de

4500 · seed 574638291

Map of Gamed!de

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed574638291
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Gamed!de

What the server publishes and what was recorded

Address85.14.195.10:28015
Region–
Max players8
Group limitquad
Wipe schedule–
Last wipe28 Oct 2026, 21:25 UTC
Hostname–
First seen28 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average4 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1 / 233
ProRowquad · 2 on average2 / 20
[EA] Softcore 1quad · monthly · 66 on average22 / 350
[US] Facepunch Softcore 2NA · quad · monthly · 58 on average56 / 300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average15 / 150

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Gamed!de?

Too few wipes of Gamed!de are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 24 hours.

About the server

What does the record show for the uptime and current status of Gamed!de?

Gamed!de is online at the time of this release. About 8 hours ago is when it last restarted, according to the uptime it reports. It was first seen by Rust Census on 28 October 2026.

How well does Gamed!de perform?

The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world took the entity count to 126,281. Up to 3,798 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does Gamed!de run from?

No region is published by Gamed!de. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.14.195.10:28015 it is addressed.

On which Rust version does Gamed!de operate?

This release lists Gamed!de on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Gamed!de?

Gamed!de stands at 0 players from 8 slots in this release. This release records a seven-day average of 1 players and a peak of 2. Over the past 48 hours the highest average fell at 19:00 UTC: 2 players.

In the rankings of Rust servers, where is Gamed!de placed?

The rank for Gamed!de is #6,853 on seven-day player hours, in the top 31% of ranked servers. This release places it #394 among quad servers.

Tag details

Which Rust Census filters and lists cover Gamed!de?

The Rust Census lists that Gamed!de fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Which meanings do the tags on Gamed!de carry?

Read by the game's server browser, Gamed!de publishes these tags: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp8 (Max players): 8 slots are available; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Gamed!de?

Gamed!de runs a procedural map of size 4,500 with seed 574638291, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Gamed!de configured, and what rules does it keep?

No gather rate is recorded for Gamed!de in its name. For groups (quad), the maximum is 4 players. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Gamed!de?

You can open the console in Rust with F1 and enter client.connect 85.14.195.10:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp8,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcoreGame mode An easier ruleset applies: softcore.
mp8Max players 8 slots are available.
ts4Group limit Team size is capped at 4.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.