Statistical profileOnline
EVERYONE'S RUST
OC 51.161.145.182:28015 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 145
0% full
7-day average
0
peak 1
Rank
#8,137
top 37% · #155 in OC
Last wipe
22d ago
monthly schedule
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 145 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,137 of all ranked servers, the top 37%, and #155 in OC, on player hours over the last seven days.
- Its current map went up 22d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on EVERYONE'S RUST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 37% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Wipe-day peak
4
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:09 UTC22d ago | 4 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of EVERYONE'S RUST
What the server publishes and what was recorded
| Address | 51.161.145.182:28015 |
|---|---|
| Region | OC |
| Max players | 145 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 6 Oct 2026, 23:37 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 31 on average | 16 / 100 |
| [AU] Facepunch Premium 1 | OC · groups of 8+ · monthly · 8 on average | 7 / 250 |
| [AU] Facepunch 1 | OC · groups of 8+ · monthly · 7 on average | 3 / 250 |
| AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 3 / 500 |
| ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 4 on average | 4 / 100 |
| [NZ] Vanilla Rust 1 | OC · groups of 8+ · monthly · 4 on average | 3 / 75 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does EVERYONE'S RUST wipe, and how often?
The force wipe is the only wipe EVERYONE'S RUST takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 22 days 1 hours have passed since this world was made. The tags list a wipe schedule of one month.
On EVERYONE'S RUST, what happens on wipe day?
The average busiest point of its recent wipes drew 4 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server details
What does the record show for the uptime and current status of EVERYONE'S RUST?
This release records EVERYONE'S RUST as online. The uptime it reports puts the last restart at about 5 days 21 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 6 October 2026.
Does EVERYONE'S RUST hold a steady frame rate and connection?
Average server fps over the last 48 hours was 152, with a low of 129. Buildings, deployables and everything else in the world took the entity count to 99,448. The peak memory use recorded was 6,086 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does EVERYONE'S RUST run from?
With its OC tag, EVERYONE'S RUST lists itself in Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.161.145.182:28015 it is addressed.
Which Rust version is EVERYONE'S RUST running?
The version in use on EVERYONE'S RUST is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on EVERYONE'S RUST?
At counting time EVERYONE'S RUST recorded 0 players across 145 slots. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 16:00 UTC, the busiest hour of the last 48.
How does EVERYONE'S RUST compare with other servers in the rankings?
On player hours over the last seven days EVERYONE'S RUST stands at #8,137, #155 in Oceania, in the top 37% of ranked servers.
Tag details
On Rust Census, which lists and filters carry EVERYONE'S RUST?
The Rust Census lists that EVERYONE'S RUST fits are: Oceania Rust servers, Community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on EVERYONE'S RUST?
Read by the game's server browser, EVERYONE'S RUST publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp145 (Max players): 145 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; OC (Oceania): Oceania is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for EVERYONE'S RUST?
The procedural map on EVERYONE'S RUST is generated by the game, measures 4,100 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is EVERYONE'S RUST configured, and what rules does it keep?
The name of EVERYONE'S RUST carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join EVERYONE'S RUST?
You can open the console in Rust with F1 and enter client.connect 51.161.145.182:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp145 | Max players 145 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Region
OC | Oceania Oceania is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.