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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 41,937 players on 11,705 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

EVERYONE'S RUST

OC 51.161.145.182:28015 checked 6m ago

monthly wipes vanilla
Release date
Next release
In five minutes (01:30 UTC)
Source
Live server queries
Server address
51.161.145.182:28015
First recorded
6 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 145

0% full

7-day average

0

peak 1

Rank

#8,137

top 37% · #155 in OC

Last wipe

22d ago

monthly schedule

Next wipe

7d 17h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 145 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,137 of all ranked servers, the top 37%, and #155 in OC, on player hours over the last seven days.
  • Its current map went up 22d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on EVERYONE'S RUST

Players now and over time, UTC

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020002:0011:0020:0005:0014:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 37% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

Wipe-day peak

4

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 17hThu 5 Nov, 19:00 UTCForce wipe FW
35d 17hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:09 UTC22d ago 4 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of EVERYONE'S RUST

4100 · seed 50000

Map of EVERYONE'S RUST

Table 3: The world

As the server publishes it

MapProcedural Map
Size4100
Seed50000
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of EVERYONE'S RUST

What the server publishes and what was recorded

Address51.161.145.182:28015
RegionOC
Max players145
Group limit8, the default
Wipe schedulemonthly
Last wipe6 Oct 2026, 23:37 UTC
Hostname–
First seen6 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustafied.com - AU LongOC · groups of 16+ · monthly · 31 on average16 / 100
[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average7 / 250
[AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average3 / 250
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average3 / 500
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average4 / 100
[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 4 on average3 / 75

10. Quick answers

From the figures on this page.

Wipe schedule

When does EVERYONE'S RUST wipe, and how often?

The force wipe is the only wipe EVERYONE'S RUST takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 22 days 1 hours have passed since this world was made. The tags list a wipe schedule of one month.

On EVERYONE'S RUST, what happens on wipe day?

The average busiest point of its recent wipes drew 4 players. On the latest wipe, 1 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of EVERYONE'S RUST?

This release records EVERYONE'S RUST as online. The uptime it reports puts the last restart at about 5 days 21 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 6 October 2026.

Does EVERYONE'S RUST hold a steady frame rate and connection?

Average server fps over the last 48 hours was 152, with a low of 129. Buildings, deployables and everything else in the world took the entity count to 99,448. The peak memory use recorded was 6,086 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does EVERYONE'S RUST run from?

With its OC tag, EVERYONE'S RUST lists itself in Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.161.145.182:28015 it is addressed.

Which Rust version is EVERYONE'S RUST running?

The version in use on EVERYONE'S RUST is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on EVERYONE'S RUST?

At counting time EVERYONE'S RUST recorded 0 players across 145 slots. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 16:00 UTC, the busiest hour of the last 48.

How does EVERYONE'S RUST compare with other servers in the rankings?

On player hours over the last seven days EVERYONE'S RUST stands at #8,137, #155 in Oceania, in the top 37% of ranked servers.

Tag details

On Rust Census, which lists and filters carry EVERYONE'S RUST?

The Rust Census lists that EVERYONE'S RUST fits are: Oceania Rust servers, Community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by each tag shown on EVERYONE'S RUST?

Read by the game's server browser, EVERYONE'S RUST publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp145 (Max players): 145 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; OC (Oceania): Oceania is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for EVERYONE'S RUST?

The procedural map on EVERYONE'S RUST is generated by the game, measures 4,100 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is EVERYONE'S RUST configured, and what rules does it keep?

The name of EVERYONE'S RUST carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join EVERYONE'S RUST?

You can open the console in Rust with F1 and enter client.connect 51.161.145.182:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp145Max players 145 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Region

OCOceania Oceania is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.