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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 87,370 players on 11,874 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[AU] Facepunch 1

51.161.199.44:28015 checked 9m ago

official monthly wipes vanilla
Release date
Next release
In five minutes (20:11 UTC)
Source
Live server queries
Server address
51.161.199.44:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 250

0% full

7-day average

7

peak 16

Rank

#1,120

top 5%

Last wipe

26d ago

monthly schedule

Next wipe

8d 22h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 250 slots.
  • Over the last seven days it averaged 7 players, with a peak of 16.
  • It ranks #1,120 of all ranked servers, the top 5%, on player hours over the last seven days.
  • Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [AU] Facepunch 1

Players now and over time, UTC

AveragePeak
0510152021:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040021:0006:0015:0000:0009:0018:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

Wipe-day peak

30

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 22hThu 5 Nov, 19:00 UTCForce wipe FW
36d 22hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago 30 – running 8

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [AU] Facepunch 1

4500 · seed 937701272

Map of [AU] Facepunch 1

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed937701272
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [AU] Facepunch 1

What the server publishes and what was recorded

Address51.161.199.44:28015
Region–
Max players250
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 17:41 UTC
Hostnameau__1.playrust.com
First seen13 Sep 2026

9. Operator

Hostnameplayrust.com

Table 5: Other servers of this operator

The busiest servers publishing a playrust.com hostname

ServerStatusPlayers
[EU] Facepunch 1Online281 / 400
[EU] Facepunch Premium 1Online197 / 350
[EU East] Facepunch 4Online188 / 350
[EU East] Facepunch 5Online150 / 350
[EU East] Facepunch 7Online95 / 300
[EU] Facepunch Softcore 1Online87 / 400
[EU] Facepunch Softcore 2Online78 / 400
[EU] Facepunch Softcore 3Online70 / 400

125 servers publish a playrust.com hostname; the busiest are listed.

10. About this server

In its own words: the description the server publishes, unedited.

This is an official server owned and operated by Facepunch. People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.

11. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustafied.com - AU LongOC · groups of 16+ · monthly · 36 on average6 / 100
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average1 / 100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average3 / 500
[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 3 on average2 / 75
Grass touchers NZ Monthly | Low Upkeep | Low NZ PingOC · groups of 8+ · monthly · 1 on average0 / 100
vanilla +OC · groups of 16+ · monthly · 1 on average0 / 75

12. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on [AU] Facepunch 1?

The force wipe is the only wipe [AU] Facepunch 1 takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 26 days 2 hours. A monthly wipe schedule is published in its tags.

What should you expect on wipe day at [AU] Facepunch 1?

The average busiest point of its recent wipes drew 30 players. 41 hours after the latest wipe, the crowd peaked.

About the server

How reliable is [AU] Facepunch 1, and is it online now?

This release records [AU] Facepunch 1 as online. About 6 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.

How well does [AU] Facepunch 1 perform?

The figures for the last 48 hours give an average of 186 server fps and a minimum of 150. Buildings, deployables and everything else in the world took the entity count to 132,098. The peak memory use recorded was 5,248 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for [AU] Facepunch 1?

No region tag is published by [AU] Facepunch 1, but its name points to Oceania. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.161.199.44:28015 is its address.

On which Rust version does [AU] Facepunch 1 operate?

This release lists [AU] Facepunch 1 on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for [AU] Facepunch 1?

[AU] Facepunch 1 stands at 0 players from 250 slots in this release. This release records a seven-day average of 7 players and a peak of 16. The busiest hour in the last 48 hours was 07:00 UTC, with an average of 9 players.

What position does [AU] Facepunch 1 hold in the server rankings?

For seven-day player hours, [AU] Facepunch 1 is ranked #1,120, placing it in the top 5% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry [AU] Facepunch 1?

These Rust Census lists include [AU] Facepunch 1: Rust tutorial servers, Oceania Rust servers, Official Rust servers: live and Vanilla Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is listed as the operator of [AU] Facepunch 1?

A playrust.com hostname is published by [AU] Facepunch 1 and by 124 other servers we track, so the same operator most likely runs them.

What is meant by each tag shown on [AU] Facepunch 1?

Read by the game's server browser, [AU] Facepunch 1 publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard survival as Rust runs it; mp250 (Max players): Slots: 250; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for [AU] Facepunch 1?

The procedural map on [AU] Facepunch 1 is generated by the game, measures 4,500 and carries seed 937701272. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is [AU] Facepunch 1 configured, and what rules does it keep?

No gather rate is recorded for [AU] Facepunch 1 in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The in-game Official tab of Rust lists it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join [AU] Facepunch 1?

Enter client.connect 51.161.199.44:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Census

officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp250Max players Slots: 250.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Gameplay

^tTutorial on This server offers Facepunch's tutorial to new players.

Other

sc2Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.