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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,438 players on 11,623 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Starlight Local Calibration

50.20.242.36:28035 checked 3d ago

moddedoxide
Release date
Next release
In five minutes (11:05 UTC)
Source
Live server queries
Server address
50.20.242.36:28035
First recorded
20 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak 1

Rank

#8,635

top 39%

No wipes

resets

7 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,635 of all ranked servers, the top 39%, on player hours over the last seven days.
  • It makes a new world every few hours (7 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Starlight Local Calibration

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 05:19 UTC4d ago – – – 0
Sun 25 Oct, 01:38 UTC4d ago – – – 1
Sun 25 Oct, 01:06 UTC4d ago – – – 0
Sat 24 Oct, 21:20 UTC4d ago – – – 1
Fri 23 Oct, 23:01 UTC5d ago – – – 1
Fri 23 Oct, 22:28 UTC5d ago – – – 1
Fri 23 Oct, 21:17 UTC5d ago – – – 0
Wed 21 Oct, 21:51 UTC7d ago – – – 1
Wed 21 Oct, 20:43 UTC7d ago – – – 0
Wed 21 Oct, 18:55 UTC7d ago – – – 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Starlight Local Calibration

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of Starlight Local Calibration

What the server publishes and what was recorded

Address50.20.242.36:28035
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen20 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
CSL | EU StagingEU · groups of 8+ · 23 on average4 / 64
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average6 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average0 / 40
Warriorsgroups of 8+ · 2 on average2 / 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0 / 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average1 / 300

9. Quick answers

From the figures on this page.

Wipe schedule

When does Starlight Local Calibration wipe, and how often?

No reset on Starlight Local Calibration counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

About the server

What does the record show for the uptime and current status of Starlight Local Calibration?

The latest count records Starlight Local Calibration as offline, last seen 3 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 24 of them, or 14%. First recorded by Rust Census on 20 October 2026.

Which location does Starlight Local Calibration run from?

No region is published by Starlight Local Calibration. Rust Census does not look up where the machine stands; it shows where a server says it is. 50.20.242.36:28035 is its address.

On which Rust version does Starlight Local Calibration operate?

Rust network protocol 2635 and build 168909 on Windows is the version Starlight Local Calibration runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Starlight Local Calibration carry?

At this release Starlight Local Calibration is offline, having last been seen 3 days 20 hours ago. This release records a seven-day average of 0 players and a peak of 1.

What position does Starlight Local Calibration hold in the server rankings?

For seven-day player hours, Starlight Local Calibration is ranked #8,635, placing it in the top 39% of all ranked servers.

Tags, lists

Where does Starlight Local Calibration appear among the Rust Census lists and filters?

The Rust Census lists that Starlight Local Calibration fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Starlight Local Calibration carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Starlight Local Calibration publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What settings and rules have been listed for Starlight Local Calibration?

No gather rate is given in the name of Starlight Local Calibration. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to Starlight Local Calibration?

You can open the console in Rust with F1 and enter client.connect 50.20.242.36:28035; or press Launch Rust and join on this page, and you are connected through Steam.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp4Max players 4 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.