Statistical profileOnline
(GER) Deadland Hardcore
5.182.204.160:25006 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 5
Rank
#4,754
top 21%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 5.
- It ranks #4,754 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on (GER) Deadland Hardcore
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers, and #298 of the quad servers (top 36%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1 days
between real wipes
Wipe-day peak
5
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:31 UTC26d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:48 UTC FW27d ago | 5 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of (GER) Deadland Hardcore
4500 · seed 0
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4500 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of (GER) Deadland Hardcore
What the server publishes and what was recorded
| Address | 5.182.204.160:25006 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 19:31 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Die Welt ist gefallen. Übrig geblieben sind Ruinen, hungrige Horden und die wenigen, die hart genug sind, sich das Überleben erst zu verdienen. Deadland Hardcore ist kein gewöhnlicher PvE-Server. Hier zählt nicht, was du hast – sondern was du dir erarbeitet hast. **PROGRESSION SYSTEM** Vergiss den Start mit offenem Techtree. Bei uns schaltest du jedes Item erst durch dein Level frei – zum Nutzen, Erforschen und Herstellen. Jeder Levelaufstieg ist echter Fortschritt, jede Freischaltung ein Meilenstein. Schwacher Anfang, starke Legende. **ZOMBIE-HORDEN** Die Nächte gehören ihnen. Horden ziehen über die Map und werden mit der Zeit gefährlicher – wer nicht verteidigt, verliert alles. **MONUMENTE NEU GEDACHT** An den Monumenten wartet deutlich mehr NPC-Präsenz als gewohnt. Kein sicherer Spaziergang mehr für Loot – nur noch Skill, Ausrüstung und Nerven aus Stahl. **EVENTS** Von überraschenden Zufallsevents bis zu großen, serverweiten Vorfällen – Deadland lebt und verändert sich ständig. Die Gefahr auch. **HARDCORE. PVE. ECHT.** Kein PvP-Frust, aber trotzdem kein Zuckerschlecken. Deadland Hardcore fordert dich – gegen die Umgebung, gegen die Horden, gegen dich selbst.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 2 / 50 |
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 1 / 50 |
| PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 0 / 100 |
| Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 0 / 50 |
| Casual PVE Svenska Krigare | EU · quad · 1 on average | 1 / 20 |
| Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 0 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on (GER) Deadland Hardcore?
The rhythm of (GER) Deadland Hardcore's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 19 hours have passed since this world was made.
What should you expect on wipe day at (GER) Deadland Hardcore?
Recent wipes drew an average peak of 5 players. On the latest wipe, 19 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of (GER) Deadland Hardcore?
(GER) Deadland Hardcore is online at the time of this release. About 7 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of (GER) Deadland Hardcore show?
Average server fps over the last 48 hours was 45, with a low of 42. The world carried up to 128,181 entities, including buildings, deployables and all else. Up to 3,594 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for (GER) Deadland Hardcore?
Pointing to Europe is (GER) Deadland Hardcore's name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 5.182.204.160:25006 it is addressed.
Which Rust version is (GER) Deadland Hardcore running?
This release lists (GER) Deadland Hardcore on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on (GER) Deadland Hardcore?
At counting time (GER) Deadland Hardcore recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 5. Over the past 48 hours the highest average fell at 20:00 UTC: 1 players.
How does (GER) Deadland Hardcore compare with other servers in the rankings?
For seven-day player hours, (GER) Deadland Hardcore is ranked #4,754, placing it in the top 21% of all ranked servers. This release places it #298 among quad servers.
Lists and tags
Which Rust Census filters and lists cover (GER) Deadland Hardcore?
Included in these Rust Census lists is (GER) Deadland Hardcore: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.
What is meant by each tag shown on (GER) Deadland Hardcore?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots are available; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server are the tags (GER) Deadland Hardcore publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on (GER) Deadland Hardcore?
The procedural map on (GER) Deadland Hardcore is generated by the game and measures 4,500. Recorded under map name: Custom Map.
How is (GER) Deadland Hardcore configured, and what rules does it keep?
No gather rate is given in the name of (GER) Deadland Hardcore. 4 players is the cap for a group (quad). It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join (GER) Deadland Hardcore?
Enter client.connect 5.182.204.160:25006 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/yFUm37JBgw is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts4
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players 50 slots are available. |
ts4 | Group limit Team size is capped at 4. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.