Statistical profileOnline
Dead Valley | PvE | Bi-Weekly | Old Research System
EU 176.9.122.93:28000 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
1
peak 8
Rank
#3,094
top 14% · #1166 in EU
Last wipe
14d ago
biweekly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 8.
- It ranks #3,094 of all ranked servers, the top 14%, and #1166 in EU, on player hours over the last seven days.
- Its current map went up 14d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Dead Valley | PvE | Bi-Weekly | Old Research System
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 14% of all ranked servers, top 40% in EU, and #199 of the quad servers (top 24%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Usual gap
13.1 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
9
players, last three wipes
Crowd held
0%
else halves by day 9
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 13h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 12h | Thu 12 Nov, 18:01 UTC | Own schedule |
| 27d 12h | Thu 26 Nov, 18:01 UTC | Own schedule |
| 34d 13h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 12h | Thu 10 Dec, 18:01 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC14d ago | 9 | – | running | 2 |
| Thu 1 Oct, 18:19 UTC FW28d ago | 9 | halved by day 8 | 14 days | 1 |
| Sat 19 Sep, 13:32 UTC40d ago | 8 | halved by day 10 | 12.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Dead Valley | PvE | Bi-Weekly | Old Research System
What the server publishes and what was recorded
| Address | 176.9.122.93:28000 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 18:01 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Tired of getting offline raided and killed every time you log off? So are we. Our server is built around PvE, friendly gameplay, and a relaxed community where you can build, explore, farm, run monuments, and enjoy Rust without constantly looking over your shoulder. ⚔️ PvP is allowed, but we encourage players to keep it reasonable and meaningful. Defending monuments, events, or other activities can lead to PvP — but random killing and constant PvP are not what this server is about. Come build, explore, make friends and enjoy Rust the way it should be. Join us and become part of the community!
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 0 / 50 |
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 0 / 50 |
| PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 0 / 100 |
| Casual PVE Svenska Krigare | EU · quad · 2 on average | 0 / 20 |
| Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 0 / 100 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 70 / 2000 |
11. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Dead Valley | PvE | Bi-Weekly | Old Research System: what is it?
The prediction for Dead Valley | PvE | Bi-Weekly | Old Research System follows its tag, since too few of its wipes are on record to confirm the schedule. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 14 days 11 hours have passed since this world was made. The tags list a fortnightly wipe schedule.
On Dead Valley | PvE | Bi-Weekly | Old Research System, what happens on wipe day?
The average busiest point of its recent wipes drew 9 players. 27 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 9.
Server details
How reliable is Dead Valley | PvE | Bi-Weekly | Old Research System, and is it online now?
This release records Dead Valley | PvE | Bi-Weekly | Old Research System as online. About 23 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of Dead Valley | PvE | Bi-Weekly | Old Research System show?
Over the last 48 hours, server fps averaged 28; the lowest reading was 5. Buildings, deployables and everything else in the world took the entity count to 82,296. The peak memory use recorded was 3,181 MB. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Dead Valley | PvE | Bi-Weekly | Old Research System?
In Europe Dead Valley | PvE | Bi-Weekly | Old Research System lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. 176.9.122.93:28000 is its address.
What version of Rust has been recorded on Dead Valley | PvE | Bi-Weekly | Old Research System?
The version in use on Dead Valley | PvE | Bi-Weekly | Old Research System is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Dead Valley | PvE | Bi-Weekly | Old Research System?
The present count is 0 players on Dead Valley | PvE | Bi-Weekly | Old Research System, out of 50 slots. Averaged over seven days: 1 players, with a peak of 8. Over the past 48 hours the highest average fell at 21:00 UTC: 3 players.
What position does Dead Valley | PvE | Bi-Weekly | Old Research System hold in the server rankings?
For seven-day player hours Dead Valley | PvE | Bi-Weekly | Old Research System is ranked #3,094 and #1,166 in Europe, placing it in the top 14% of all ranked servers. This release places it #199 among quad servers.
Tag details
Which Rust Census filters and lists cover Dead Valley | PvE | Bi-Weekly | Old Research System?
Included in these Rust Census lists is Dead Valley | PvE | Bi-Weekly | Old Research System: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Which meanings do the tags on Dead Valley | PvE | Bi-Weekly | Old Research System carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): In the server browser it appears under Europe are the tags Dead Valley | PvE | Bi-Weekly | Old Research System publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Dead Valley | PvE | Bi-Weekly | Old Research System?
Dead Valley | PvE | Bi-Weekly | Old Research System runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
What settings and rules have been listed for Dead Valley | PvE | Bi-Weekly | Old Research System?
No gather rate is given in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. 4 players is the cap for a group (quad). pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Dead Valley | PvE | Bi-Weekly | Old Research System?
You can open the console in Rust with F1 and enter client.connect 176.9.122.93:28000; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/HRS8z83BN.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly This server wipes on a two-week cycle. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.