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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,956 players on 11,624 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Dead Valley | PvE | Bi-Weekly | Old Research System

EU 176.9.122.93:28000 checked 11m ago

quad biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (05:00 UTC)
Source
Live server queries
Server address
176.9.122.93:28000
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

1

peak 8

Rank

#3,094

top 14% · #1166 in EU

Last wipe

14d ago

biweekly schedule

Next wipe

6d 13h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 8.
  • It ranks #3,094 of all ranked servers, the top 14%, and #1166 in EU, on player hours over the last seven days.
  • Its current map went up 14d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Dead Valley | PvE | Bi-Weekly | Old Research System

Players now and over time, UTC

AveragePeak
0123406:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608006:0015:0001:0009:0018:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers, top 40% in EU, and #199 of the quad servers (top 24%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

Usual gap

13.1 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

9

players, last three wipes

Crowd held

0%

else halves by day 9

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 13hThu 5 Nov, 19:00 UTCForce wipe FW
13d 12hThu 12 Nov, 18:01 UTCOwn schedule
27d 12hThu 26 Nov, 18:01 UTCOwn schedule
34d 13hThu 3 Dec, 19:00 UTCForce wipe FW
41d 12hThu 10 Dec, 18:01 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC14d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW28d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC40d ago 8 halved by day 10 12.2 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dead Valley | PvE | Bi-Weekly | Old Research System

3500 · seed 1337

Map of Dead Valley | PvE | Bi-Weekly | Old Research System

Table 3: The world

As the server publishes it

MapCustom Map
Size3500
Seed1337

8. Server characteristics

Table 4: Characteristics of Dead Valley | PvE | Bi-Weekly | Old Research System

What the server publishes and what was recorded

Address176.9.122.93:28000
RegionEU
Max players50
Group limitquad
Wipe schedulebiweekly
Last wipe15 Oct 2026, 18:01 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Tired of getting offline raided and killed every time you log off? So are we. Our server is built around PvE, friendly gameplay, and a relaxed community where you can build, explore, farm, run monuments, and enjoy Rust without constantly looking over your shoulder. ⚔️ PvP is allowed, but we encourage players to keep it reasonable and meaningful. Defending monuments, events, or other activities can lead to PvP — but random killing and constant PvP are not what this server is about. Come build, explore, make friends and enjoy Rust the way it should be. Join us and become part of the community!

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average0 / 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average0 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 2 on average0 / 100
Casual PVE Svenska KrigareEU · quad · 2 on average0 / 20
Noob Friendly PVE ServerEU · quad · monthly · 1 on average0 / 100
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average70 / 2000

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Dead Valley | PvE | Bi-Weekly | Old Research System: what is it?

The prediction for Dead Valley | PvE | Bi-Weekly | Old Research System follows its tag, since too few of its wipes are on record to confirm the schedule. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 14 days 11 hours have passed since this world was made. The tags list a fortnightly wipe schedule.

On Dead Valley | PvE | Bi-Weekly | Old Research System, what happens on wipe day?

The average busiest point of its recent wipes drew 9 players. 27 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 9.

Server details

How reliable is Dead Valley | PvE | Bi-Weekly | Old Research System, and is it online now?

This release records Dead Valley | PvE | Bi-Weekly | Old Research System as online. About 23 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of Dead Valley | PvE | Bi-Weekly | Old Research System show?

Over the last 48 hours, server fps averaged 28; the lowest reading was 5. Buildings, deployables and everything else in the world took the entity count to 82,296. The peak memory use recorded was 3,181 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Dead Valley | PvE | Bi-Weekly | Old Research System?

In Europe Dead Valley | PvE | Bi-Weekly | Old Research System lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. 176.9.122.93:28000 is its address.

What version of Rust has been recorded on Dead Valley | PvE | Bi-Weekly | Old Research System?

The version in use on Dead Valley | PvE | Bi-Weekly | Old Research System is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Dead Valley | PvE | Bi-Weekly | Old Research System?

The present count is 0 players on Dead Valley | PvE | Bi-Weekly | Old Research System, out of 50 slots. Averaged over seven days: 1 players, with a peak of 8. Over the past 48 hours the highest average fell at 21:00 UTC: 3 players.

What position does Dead Valley | PvE | Bi-Weekly | Old Research System hold in the server rankings?

For seven-day player hours Dead Valley | PvE | Bi-Weekly | Old Research System is ranked #3,094 and #1,166 in Europe, placing it in the top 14% of all ranked servers. This release places it #199 among quad servers.

Tag details

Which Rust Census filters and lists cover Dead Valley | PvE | Bi-Weekly | Old Research System?

Included in these Rust Census lists is Dead Valley | PvE | Bi-Weekly | Old Research System: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

Which meanings do the tags on Dead Valley | PvE | Bi-Weekly | Old Research System carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): In the server browser it appears under Europe are the tags Dead Valley | PvE | Bi-Weekly | Old Research System publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.

What settings and rules have been listed for Dead Valley | PvE | Bi-Weekly | Old Research System?

No gather rate is given in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. 4 players is the cap for a group (quad). pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Dead Valley | PvE | Bi-Weekly | Old Research System?

You can open the console in Rust with F1 and enter client.connect 176.9.122.93:28000; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/HRS8z83BN.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts4Group limit The limit is 4 players per team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

EUEurope In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.