Statistical profileOffline
[AU] OzRust.com Development
OC 49.180.105.193:28014 checked 13d ago
Connect to this server
1. Main points
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,125
top 70% · #188 in OC
Last wipe
13d ago
biweekly schedule
Next wipe
3h
Thu 29 Oct, 22:50 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
- It ranks #15,125 of all ranked servers, the top 70%, and #188 in OC, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 22:50 UTC, biweekly: 14 days after its last wipe.
2. Players
Figure 1: Players on [AU] OzRust.com Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 29 October, 22:50 UTC, in 3h. Biweekly: 14 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [AU] OzRust.com Development
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [AU] OzRust.com Development
What the server publishes and what was recorded
| Address | 49.180.105.193:28014 |
|---|---|
| Region | OC |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 22:50 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 36 on average | 17 / 2000 |
| [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 0 / 150 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 2 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 9 on average | 4 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 7 on average | 3 / 100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 0 / 30 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [AU] OzRust.com Development: what is it?
An estimate from biweekly: 14 days after its last wipe gives the next wipe of [AU] OzRust.com Development. On Thursday 29 October at 22:50 UTC the next wipe is expected. 13 days 20 hours have passed since this world was made. The tags list a fortnightly wipe schedule.
Server record
Is [AU] OzRust.com Development up, and how well has it held up?
Last seen 13 days 18 hours ago, [AU] OzRust.com Development is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 16 October 2026.
What location has been recorded for [AU] OzRust.com Development?
With its OC tag, [AU] OzRust.com Development lists itself in Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 49.180.105.193:28014 is its address.
Which Rust version is [AU] OzRust.com Development running?
Rust network protocol 2634 and build 167781 on Linux is the version [AU] OzRust.com Development runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does [AU] OzRust.com Development carry?
[AU] OzRust.com Development is offline at present; its last recording was 13 days 18 hours ago.
How does [AU] OzRust.com Development compare with other servers in the rankings?
This release ranks [AU] OzRust.com Development at #15,125 for seven-day player hours, #188 in Oceania, inside the top 70% of ranked servers.
Tag details
On Rust Census, which lists and filters carry [AU] OzRust.com Development?
Included in these Rust Census lists is [AU] OzRust.com Development: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by each tag shown on [AU] OzRust.com Development?
Read by the game's server browser, [AU] OzRust.com Development publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): The server browser files this server under Oceania. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on [AU] OzRust.com Development?
A procedural map runs on [AU] OzRust.com Development, generated by the game.
How is [AU] OzRust.com Development configured, and what rules does it keep?
The name of [AU] OzRust.com Development carries no gather rate. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join [AU] OzRust.com Development?
You can open the console in Rust with F1 and enter client.connect 49.180.105.193:28014; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp150 | Max players The server holds 150 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
OC | Oceania The server browser files this server under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.