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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,409 players on 11,892 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[AU] OzRust.com Development

OC 49.180.105.193:28014 checked 13d ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
49.180.105.193:28014
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 150

0% full

7-day average

0

peak –

Rank

#15,125

top 70% · #188 in OC

Last wipe

13d ago

biweekly schedule

Next wipe

3h

Thu 29 Oct, 22:50 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
  • It ranks #15,125 of all ranked servers, the top 70%, and #188 in OC, on player hours over the last seven days.
  • Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 22:50 UTC, biweekly: 14 days after its last wipe.

2. Players

Figure 1: Players on [AU] OzRust.com Development

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 29 October, 22:50 UTC, in 3h. Biweekly: 14 days after its last wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [AU] OzRust.com Development

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of [AU] OzRust.com Development

What the server publishes and what was recorded

Address49.180.105.193:28014
RegionOC
Max players150
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 22:50 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average17 / 2000
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average0 / 150
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average2 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average4 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average3 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average0 / 30

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [AU] OzRust.com Development: what is it?

An estimate from biweekly: 14 days after its last wipe gives the next wipe of [AU] OzRust.com Development. On Thursday 29 October at 22:50 UTC the next wipe is expected. 13 days 20 hours have passed since this world was made. The tags list a fortnightly wipe schedule.

Server record

Is [AU] OzRust.com Development up, and how well has it held up?

Last seen 13 days 18 hours ago, [AU] OzRust.com Development is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 16 October 2026.

What location has been recorded for [AU] OzRust.com Development?

With its OC tag, [AU] OzRust.com Development lists itself in Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 49.180.105.193:28014 is its address.

Which Rust version is [AU] OzRust.com Development running?

Rust network protocol 2634 and build 167781 on Linux is the version [AU] OzRust.com Development runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does [AU] OzRust.com Development carry?

[AU] OzRust.com Development is offline at present; its last recording was 13 days 18 hours ago.

How does [AU] OzRust.com Development compare with other servers in the rankings?

This release ranks [AU] OzRust.com Development at #15,125 for seven-day player hours, #188 in Oceania, inside the top 70% of ranked servers.

Tag details

On Rust Census, which lists and filters carry [AU] OzRust.com Development?

Included in these Rust Census lists is [AU] OzRust.com Development: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is meant by each tag shown on [AU] OzRust.com Development?

Read by the game's server browser, [AU] OzRust.com Development publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): The server browser files this server under Oceania. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on [AU] OzRust.com Development?

A procedural map runs on [AU] OzRust.com Development, generated by the game.

How is [AU] OzRust.com Development configured, and what rules does it keep?

The name of [AU] OzRust.com Development carries no gather rate. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join [AU] OzRust.com Development?

You can open the console in Rust with F1 and enter client.connect 49.180.105.193:28014; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp150Max players The server holds 150 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

OCOceania The server browser files this server under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.