Statistical profileOnline
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases
EU 23.111.240.211:28310 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#10,325
top 46% · #2281 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #10,325 of all ranked servers, the top 46%, and #2281 in EU, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Wipe-day peak
5
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 10h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 10h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:52 UTC FW27d ago | 5 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases
What the server publishes and what was recorded
| Address | 23.111.240.211:28310 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 17:52 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to KWSN. We’re bringing the authentic survival experience back to PvE. No tech tree where you can safely unlock everything in your base using scrap. If you want to craft something, you have to venture out into the world, explore monuments, and trade with your neighbors! The entire map is PvE-based; during the week, you battle only the environment, while weekends introduce PvP combat against other players. We value player feedback and aim to strike a balance between casual and hardcore gameplay. You won't find any shop or teleportation mods on our PvE server; We believe Rust should remain a true survival game where you have to put in the effort yourself. Thanks to player feedback, our server continues to evolve with new mods and adjustments. The owner is highly active, working alongside the community to build a great server and ensure everyone has fun. We create our own maps, one of them is Hollandia. We use always Custom maps. We have a wide range of mods, such as events and quality-of-life improvements; you can find all our information on our https://www.discord.gg/eTfVDU7xPC.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 34 on average | 27 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 7 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 12 / 140 |
| [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 26 on average | 7 / 150 |
| Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 25 on average | 20 / 100 |
| Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 12 / 75 |
11. Quick answers
From the figures on this page.
Wipe records
When does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases wipe, and how often?
A monthly force wipe is the sole occasion on which [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases wipes. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 14 hours have passed since this world was made. The tags list a wipe schedule of one month.
On [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases, what happens on wipe day?
Recent wipes drew an average peak of 5 players. 1 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is online at the time of this release. About 7 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
How well does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases perform?
Over the last 48 hours, server fps averaged 60; the lowest reading was 54. Buildings, deployables and everything else in the world took the entity count to 93,327. The peak memory use recorded was 3,796 MB. Players feel low fps and a rising entity count as lag.
Which location does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases run from?
In Europe [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases lists itself, with its EU tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 23.111.240.211:28310 it is addressed.
What version of Rust has been recorded on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
The version in use on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
The present count is 0 players on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases, out of 50 slots. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 17:00 UTC: 0 players.
In the rankings of Rust servers, where is [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases placed?
This release ranks [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases at #10,325 for seven-day player hours, #2,281 in Europe, inside the top 46% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
These Rust Census lists include [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases: what do they indicate?
These are the tags [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): Europe is the region under which the browser lists it. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
The procedural map on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is generated by the game, measures 4,500 and carries seed 524973656. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Hollandia.
On [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases, what rules and settings are in force?
No gather rate is given in the name of [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
You can open the console in Rust with F1 and enter client.connect 23.111.240.211:28310; or press Launch Rust and join on this page, and you are connected through Steam. https://discord.com/invite/eTfVDU7xPC is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.