Statistical profileOffline
Rivals dev
203.94.34.210:12345 checked 14h ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,392
top 47%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,392 of all ranked servers, the top 47%, on player hours over the last seven days.
- It makes a new world every few hours (11 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Rivals dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:25 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 20:31 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 19:41 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC19h ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 11:07 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:42 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:26 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 10:18 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 09:57 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 09:52 UTC3d ago | – | – | – | 1 |
| Wed 14 Oct, 11:28 UTC15d ago | – | – | – | 1 |
| Wed 14 Oct, 08:48 UTC15d ago | – | – | – | 1 |
| Wed 14 Oct, 08:10 UTC15d ago | 1 | – | 12.1 days | 1 |
| Tue 13 Oct, 09:26 UTC16d ago | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1 | – | 1 days | 0 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Rivals dev
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of Rivals dev
What the server publishes and what was recorded
| Address | 203.94.34.210:12345 |
|---|---|
| Region | – · us |
| Max players | 100 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 109 on average | 89 / 300 |
| RaidLab | groups of 8+ · 29 on average | 200 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 13 / 3300 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 6 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 1 / 100 |
9. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Rivals dev?
Neither a wipe schedule nor any counted wipes are kept by Rivals dev, which generates a new world every few hours.
Server record
How reliable is Rivals dev, and is it online now?
Rivals dev is offline at the time of this release; it was last seen 14 hours ago. A total of 9 of 168 hours were up over 7 full days, which is 5% of the time. It was first seen by Rust Census on 13 October 2026.
Which location does Rivals dev run from?
No region is given by Rivals dev, and its region code is us. Rust Census does not look up where the machine stands; it shows where a server says it is. 203.94.34.210:12345 is its address.
Which Rust version is Rivals dev running?
Rust network protocol 2635 on Windows is the version Rivals dev runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Rivals dev carry?
Rivals dev is offline at present; its last recording was 14 hours ago. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.
What position does Rivals dev hold in the server rankings?
The rank for Rivals dev is #10,392 on seven-day player hours, in the top 47% of ranked servers.
Tags, lists
Where does Rivals dev appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rivals dev: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
The tags on Rivals dev: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs0 (Build): This server does not publish a build number; ptrak (Networking): The network layer is RakNet, the game's standard; $rus (Region code): The region code recorded is us; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Rivals dev publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Rivals dev?
A procedural map runs on Rivals dev, generated by the game.
How is Rivals dev configured, and what rules does it keep?
The name of Rivals dev carries no gather rate. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Rivals dev?
Enter client.connect 203.94.34.210:12345 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$rus,v2635,gmrust,cs0,^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs0 | Build This server does not publish a build number. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rus | Region code The region code recorded is us. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.